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I have a question about the performance of generating anon-functions many times instead of simply defining variables to hold render rules.
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Does the compiler determine that type of all created matrix-objects is the same? M3_0: matrix-object created in different places - see M3_0.new* functions. M3_1: matrix-object created by constructor - see M3_1 function. M3_2: matrix-object created in one place - see M3_2.newVal function. Affected functions: - mul_a() - setVal() - setCopy() Note: the time of creating matrix-objects is also included.
Does the compiler determine that type of all created matrix-objects is the same? M3_0: matrix-object created in different places - see M3_0.new* functions. M3_1: matrix-object created by constructor - see M3_1 function. M3_2: matrix-object created in one place - see M3_2.newVal function. Affected functions: - mul_a() - setVal() - setCopy() Note: the time of creating matrix-objects is also included.
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pipe chaining vs reduce with if's vs new array
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