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Uint8Array creation
(version: 0)
Comparing performance of:
New vs From
Created:
6 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var buffer = new ArrayBuffer(240); for (var c=0;c<buffer.byteLength;c++) { buffer[c] = c; }
Tests:
New
var test = new Uint8Array(buffer);
From
var test = Uint8Array.from(buffer);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
New
From
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided JSON benchmark data and explain what's being tested, compared, and discussed. **Benchmark Definition:** The benchmark is testing the creation of `Uint8Array` objects using two different methods: 1. **New**: Creating a new instance of `Uint8Array` by calling the constructor with an existing `ArrayBuffer` object as an argument. 2. **From**: Using the `from()` method to create a new `Uint8Array` object from an existing `ArrayBuffer` object. **Options Compared:** The benchmark is comparing two approaches: 1. Creating a new instance of `Uint8Array` using the constructor (New). 2. Using the `from()` method to create a new `Uint8Array` object (From). **Pros and Cons:** * **New**: This approach has an advantage in terms of performance, as it avoids the overhead of creating a new function call and binding the array's properties. * **From**: However, this approach may have a slight performance penalty due to the additional function call and potential overhead of binding the array's properties. Additionally, some browsers might optimize `from()` calls more aggressively than constructor calls. **Other Considerations:** * The benchmark assumes that the `ArrayBuffer` object is already in scope, which is likely the case when running this test in a browser environment. * The use of `var buffer = new ArrayBuffer(240);` as part of the script preparation code creates an `ArrayBuffer` object with a fixed size. This might be relevant if you're using a similar approach in your own benchmarking or performance testing. **Library/Library Purpose:** In this case, there is no external library being used specifically for this benchmark. However, some JavaScript implementations (e.g., V8) use internal libraries and optimizations to manage `ArrayBuffer` objects and related data structures. **Special JS Feature/Syntax:** There are no special features or syntax mentioned in the provided JSON benchmark data. **Alternative Approaches:** * If you need to create a large number of `Uint8Array` objects, using an array literal (e.g., `[new Uint8Array(240); ...]`) might be more efficient than creating them individually using the constructor. * Some browsers provide additional APIs or optimizations for working with arrays and buffers, such as WebAssembly's buffer-like interfaces or Node.js's `Buffer` class.
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