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ArrayBuffer.slice vs Uint8Array.slice
(version: 0)
Comparing performance of:
ArrayBuffer.slice vs Uint8Array.slice
Created:
2 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var bytes = [84,104,105,115,32,105,115,32,97,32,115,97,109,112,108,101,32,112,97,114,97,103,114,97,112,104,46]; var buffer = new ArrayBuffer(bytes); var bufferArray = new Uint8Array(bytes);
Tests:
ArrayBuffer.slice
buffer.slice(3, 13);
Uint8Array.slice
bufferArray.slice(3, 13);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
ArrayBuffer.slice
Uint8Array.slice
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
4 months ago
)
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/142.0.0.0 Safari/537.36
Browser/OS:
Chrome 142 on Mac OS X 10.15.7
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Test name
Executions per second
ArrayBuffer.slice
3335927.0 Ops/sec
Uint8Array.slice
19658152.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the world of JavaScript microbenchmarks on MeasureThat.net. The provided JSON represents a benchmark that compares two approaches to slice an array buffer: `ArrayBuffer.slice()` and `Uint8Array.slice()`. The test aims to determine which method is faster for slicing a specific range of bytes from a buffer. **Options being compared:** 1. **`ArrayBuffer.slice()`**: This method creates a new, shallow copy of the specified byte offset to the end of the array buffer. 2. **`Uint8Array.slice()`**: This method creates a new, shallow copy of the specified byte offset to the end of the `Uint8Array` object. **Pros and Cons:** * `ArrayBuffer.slice()`: Pros: + Creates a new, independent array buffer that can be used independently. + May be more memory-efficient if the resulting slice is larger than the original buffer. * Cons: + Requires creating an additional memory allocation, which might incur overhead due to memory allocation and deallocation. + Might have additional copying or shuffling of data within the buffer. * `Uint8Array.slice()`: Pros: + Operates on a existing `Uint8Array` object, avoiding the creation of a new array buffer. + May be faster because it doesn't require an extra memory allocation. * Cons: + Modifies the original `Uint8Array` object, which might affect other parts of the code that rely on its integrity. + Might have additional copying or shuffling of data within the `Uint8Array` object. **Library and purpose:** In this benchmark, no specific library is used beyond the standard JavaScript `ArrayBuffer` and `Uint8Array` types. However, if you're interested in exploring libraries that can help with performance-critical tasks like array slicing, consider using: * ` Buffers`: A low-level buffer API for Node.js that provides more fine-grained control over memory allocation. * `WebAssembly`: A binary format for code that can be executed directly by web browsers, offering potential performance benefits. **Special JS features and syntax:** This benchmark doesn't use any special JavaScript features or syntax. It's a straightforward comparison of two methods to slice an array buffer, relying on the built-in `slice()` method. **Other alternatives:** If you're looking for alternative approaches to slicing arrays in JavaScript, consider: * Using `Array.prototype.slice()`: This method creates a shallow copy of the specified range of elements within the original array. * Implementing your own custom slice function using techniques like bit manipulation or bitwise operations. * Utilizing specialized libraries or frameworks designed for high-performance JavaScript development, such as Redux or React. In conclusion, this benchmark on MeasureThat.net aims to determine which method (`ArrayBuffer.slice()` or `Uint8Array.slice()`) is faster when slicing a specific range of bytes from an array buffer. The choice between these approaches depends on your specific use case and priorities: memory efficiency vs performance, independence from the original buffer, or modifying the existing `Uint8Array` object.
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