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Benchmark math.round *100/100 vs toFixed(2)
(version: 0)
Comparing performance of:
toFixed(2) vs math.round()*100 /100
Created:
3 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var someFloat = 0.123456789;
Tests:
toFixed(2)
someFloat.toFixed(4);
math.round()*100 /100
(Math.round(someFloat*100)/100)
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
toFixed(2)
math.round()*100 /100
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark definition and test cases. **Benchmark Definition** The benchmark measures two different ways to round a floating-point number in JavaScript: 1. `toFixed(4)`: This method rounds the number to 4 decimal places, effectively rounding it to 2 decimal places with no intermediate steps. 2. `(Math.round(someFloat*100)/100)`: This approach first multiplies the float by 100, then rounds the result using `Math.round()`, and finally divides by 100. **Script Preparation Code** The script preparation code sets a variable `someFloat` to the value `0.123456789`. **Html Preparation Code** There is no HTML preparation code provided, which means that only JavaScript execution time is being measured. **Library Used** In the benchmark definition, we can see that both approaches use the `Math` object, which is a built-in library in JavaScript. The `Math.round()` function is used to round numbers to the nearest integer. **Special JS Feature or Syntax** There are no special JavaScript features or syntaxes being tested here. Both approaches only use standard JavaScript syntax and built-in functions. **Other Alternatives** To achieve similar results, you could have used other methods to round floating-point numbers in JavaScript: * Using the `Number` function with a specified number of decimal places (e.g., `Number(someFloat).toFixed(4)`) * Implementing your own rounding algorithm However, using built-in functions like `toFixed()` and `Math.round()` is generally recommended because they are efficient and well-tested. **Pros and Cons of Different Approaches** Here's a brief summary: 1. `toFixed(4)`: * Pros: Simple, efficient, and accurate. * Cons: May not be suitable for all use cases (e.g., rounding to 2 decimal places with no intermediate steps). 2. `(Math.round(someFloat*100)/100)`: * Pros: Can be useful when you need to round a float to a specific range of values (in this case, from 0 to 1). * Cons: May be slower than `toFixed(4)` due to the multiplication and division operations. **Benchmark Preparation Code** The script preparation code sets a variable `someFloat` to the value `0.123456789`. This is a simple test case that isolates the rounding behavior of JavaScript's built-in functions. By using this code, we can focus on measuring the execution time of the two rounding approaches without introducing any other variables or complexities. **Individual Test Cases** The two test cases measure the execution time of the following: 1. `toFixed(2)`: Measures the time it takes to round a float to 2 decimal places. 2. `(Math.round(someFloat*100)/100)`: Measures the time it takes to multiply, round, and divide a float. These test cases help to understand the relative performance of different rounding approaches in JavaScript.
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