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toFixed vs Math.round() 2
(version: 0)
Comparing performance of:
+toFixed(2) vs Math.round(*100)/100
Created:
5 years ago
by:
Guest
Go to the latest result
Script Preparation code:
var someFloat = 0.123456789;
Tests:
+toFixed(2)
+someFloat.toFixed(2);
Math.round(*100)/100
Math.round(someFloat*100)/100;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
+toFixed(2)
Math.round(*100)/100
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36
Browser/OS:
Chrome 131 on Mac OS X 10.15.7
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Embed Benchmark Result
Math.round(*100)/100
11.3M/s
+toFixed(2)
9.3M/s
View exact numbers
Test name
Executions per second
✓
Math.round(*100)/100
11,252,669 Ops/sec
+toFixed(2)
9,283,837 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the benchmark and its test cases. **What is tested?** The benchmark tests two ways to round a floating-point number: `toFixed()` and `Math.round()`. The goal is to determine which method is faster for rounding numbers with 2 decimal places. **Options compared:** There are two options being compared: 1. **`toFixed(2)`**: This method converts the floating-point number to a string, padding it with zeros if necessary, and then converts the resulting string back to a float. The second argument `2` specifies the minimum number of digits to be included in the formatted string. 2. **`Math.round(*100)/100`**: This method first multiplies the floating-point number by 100 to shift its decimal point two places to the right, then rounds it using `Math.round()`, and finally divides the result by 100 to restore the original decimal point. **Pros and cons of each approach:** 1. **`toFixed(2)`**: * Pros: + More readable code (less magic numbers) + May be more intuitive for developers familiar with string formatting * Cons: + Requires creating a string, which can be slower than arithmetic operations + May not work well with very large or very small numbers due to precision issues 2. **`Math.round(*100)/100`**: * Pros: + Faster, as it only involves arithmetic operations + More robust, as it doesn't require creating a string * Cons: + Less readable code (more magic numbers) + May not be immediately obvious what's happening in the calculation **Library and special JS feature:** There are no libraries used in this benchmark. However, the `Math.round()` function is a built-in JavaScript method. **Special JS feature:** There is no specific JavaScript feature being tested or leveraged in this benchmark. **Other alternatives:** If you want to explore alternative methods for rounding numbers, some options include: 1. **`Number.toFixed(2)`**: This is similar to `toFixed(2)`, but uses a different syntax. 2. **`BigInt`**: For very large or very small numbers, using `BigInt` and `toString()` with a specific radix (e.g., 16 for hexadecimal) might be faster or more efficient. 3. **Third-party libraries**: There are many third-party libraries available that provide optimized rounding functions, such as `lodash.round()`, but these would likely incur performance overhead. Keep in mind that the choice of rounding method depends on the specific use case and requirements of your project.
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toFixed vs Math.round() - result as a number
toFixed vs toPrecision vs Math.round() to 1 decimal place
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