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toFixed vs Math.round() - result as a number
(version: 0)
Comparing performance of:
toFixed(4) vs (Math.round(*10000)/10000).toString()
Created:
6 years ago
by:
Guest
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Script Preparation code:
var someFloat = 0.123456789;
Tests:
toFixed(4)
Number(someFloat.toFixed(4));
(Math.round(*10000)/10000).toString()
(Math.round(someFloat*10000)/10000);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
toFixed(4)
(Math.round(*10000)/10000).toString()
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/109.0.0.0 Safari/537.36
Browser/OS:
Chrome 109 on Mac OS X 10.15.7
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Test name
Executions per second
toFixed(4)
3464203.5 Ops/sec
(Math.round(*10000)/10000).toString()
5506236.5 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the benchmark definition and test cases. **Benchmark Definition:** The benchmark is testing the performance of two approaches to round a float number: 1. Using `toFixed()`: The script prepares a float variable `someFloat` and then calls `toFixed()` on it with a precision of 4, resulting in `Number(someFloat.toFixed(4))`. 2. Using a trick: The benchmark defines a temporary variable, multiplies the original float by 10,000, rounds it using `Math.round()`, and then divides by 10,000 to get back the original value. This is equivalent to `(Math.round(*10000)/10000).toString()`. **Options Compared:** The two approaches are compared: * `toFixed(4)`: uses the built-in `toFixed()` method to round the float number. * Trick approach: uses a custom trick to simulate rounding, without relying on the `toFixed()` method. **Pros and Cons of each approach:** 1. **`toFixed(4)`**: * Pros: + Easy to understand and use. + No additional library dependencies required. * Cons: + May have performance overhead due to calling a separate function. + Rounding behavior might be influenced by the specified precision (in this case, 4 decimal places). 2. **Trick approach**: * Pros: + Avoids potential performance overhead of `toFixed()` calls. + Potentially more accurate rounding behavior (no dependency on precision). * Cons: + Requires a custom trick to set up and execute. + Might be less intuitive or easier to understand for some developers. **Library/Features Used:** None mentioned in the benchmark definition. No external libraries are required. **Special JS Features/Syntax:** The `toFixed()` method is used, which is a standard JavaScript method. However, there's no special feature or syntax used beyond that.
Related benchmarks:
toFixed vs Math.round()
toFixed vs toPrecision vs Math.round() to 1 decimal place
toFixed vs toPrecision vs Math.round() asd
toFixed vs Math.round() with numbers222
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