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Math.pow vs ** vs * version for squaring
(version: 0)
Updated to prevent VM optimizations to remove the functions
Comparing performance of:
pow vs ** vs *
Created:
3 years ago
by:
Registered User
Jump to the latest result
Script Preparation code:
var result = 0
Tests:
pow
let tmp = Math.pow(Math.random(), 2); result ^= tmp;
**
let tmp = Math.random() ** 2; result ^= tmp;
*
let x = Math.random() let tmp = x*x; result ^= tmp;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
pow
**
*
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down what's being tested in this benchmark. **Main Objective:** The main objective of this benchmark is to compare the performance of three different ways to square a random number: 1. Using the `Math.pow()` function (e.g., `Math.pow(Math.random(), 2)`). 2. Using exponentiation with two asterisks (e.g., `Math.random() ** 2`). 3. Manually squaring the result of a random number (e.g., `x*x`, where `x = Math.random()`). **Options Compared:** * `Math.pow()` vs `**` vs Manual Squaring (`x*x`) **Pros and Cons of Each Approach:** 1. **`Math.pow()`**: * Pros: Explicit, readable, and easy to understand. * Cons: May be slower due to the overhead of a function call. 2. **`** (exponentiation)**: * Pros: Fast, concise, and expressive. * Cons: May not be as intuitive for some developers who are not familiar with exponentiation syntax. 3. **Manual Squaring (`x*x`)**: * Pros: Fast and efficient. * Cons: Requires manual calculation of the square root, which may lead to errors if not done correctly. **Library Usage:** None of the test cases use any external libraries. **Special JS Features/Syntax:** The benchmark uses a special JavaScript feature called "template literals" (denoted by `\r\n` and `result ^= tmp;` in the HTML Preparation Code). However, it's worth noting that template literals are not enabled by default in all browsers. The benchmark assumes that the browser supports this feature. **Benchmark Result Interpretation:** The latest benchmark result shows that: * Manual Squaring (`x*x`) is the fastest approach (with approximately 33% less executions per second compared to `Math.pow()`). * Exponentiation with two asterisks (`**`) is faster than manual squaring, but slower than `Math.pow()`. * The performance of `Math.pow()` and exponentiation with two asterisks is similar. **Other Alternatives:** In theory, other alternatives could be used for squaring a random number, such as: * Using the `Math.sqrt()` function twice: `let tmp = Math.sqrt(Math.random()) * Math.sqrt(Math.random());` * Using bitwise operations (e.g., shifting and masking): `let x = Math.random(); let tmp = (x << 32) | (x & 0xFFFFFFFF);` However, these alternatives are not included in the benchmark.
Related benchmarks:
Math.pow(x,0.25) vs Math.sqrt(sqrt(x))
** vs. Math.pow() vs. Math.sqrt()
Math.pow vs Exponentiation vs Multiplication pow 4
Math.pow(x,0.5) vs Math.sqrt(x) 12
Math.pow(x,2) vs Math.sqrt(x)
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