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native-slice-vs-chunk-real-map
(version: 0)
Comparing performance of:
Native slice vs lodash chunk
Created:
3 years ago
by:
Guest
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HTML Preparation code:
<script src='https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.5/lodash.min.js'></script>
Script Preparation code:
var rq = { files: Array.from({ length: 100000 }, () => Math.random()), foo: 'foo', bar: 'bar', } var chunk = function(arr, chunkSize) { const res = []; for (let i = 0; i < arr.length; i += chunkSize) { const chunk = arr.slice(i, i + chunkSize); res.push(chunk); } return res; }
Tests:
Native slice
chunk(rq.files,5000).map(files => ({...rq, files}))
lodash chunk
_.chunk(rq.files,5000).map(files => ({...rq, files}))
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Native slice
lodash chunk
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided JSON benchmark definitions and explain what is being tested. **Benchmark Overview** The goal of this benchmark is to compare the performance of two approaches: native slicing and using the Lodash library for chunking. **Native Slicing** In the first test case, "Native slice", the script prepares an array `rq.files` with 100,000 random elements. Then, it defines a function `chunk` that takes an array and a chunk size as input. The function creates new arrays of fixed size (`chunkSize`) by slicing the original array at regular intervals. The benchmark definition code is: ``` var chunk = function(arr, chunkSize) { const res = []; for (let i = 0; i < arr.length; i += chunkSize) { const chunk = arr.slice(i, i + chunkSize); res.push(chunk); } return res; } ``` The test name suggests that this is the native implementation of chunking. **Lodash Chunk** In the second test case, "lodash chunk", the script prepares an array `rq.files` with 100,000 random elements. Then, it imports and uses the Lodash library (`_.chunk`) to chunk the array. The benchmark definition code is: ``` _.chunk(rq.files,5000).map(files => ({...rq, files})) ``` This code uses the `_.chunk` function from Lodash to chunk the array into fixed-size chunks of size 5,000. The resulting chunks are then mapped over to create a new object with the original `rq` properties and the chunked `files`. **Pros and Cons** Here's a brief analysis of the pros and cons of each approach: * **Native Slicing**: + Pros: Native code is likely to be faster and more efficient since it doesn't involve an additional library. + Cons: Requires manual implementation of the chunking logic, which can lead to errors or inconsistencies. * **Lodash Chunk**: + Pros: Easier to implement and maintain, as it leverages a well-tested and widely-used library. The Lodash `_.chunk` function is also optimized for performance. + Cons: Adds an additional dependency (the Lodash library), which may impact execution time or memory usage. **Lodash Library** The Lodash library is a popular utility library that provides a wide range of functions for tasks such as array manipulation, string manipulation, and functional programming. In this benchmark, the `_.chunk` function is used to chunk the array into fixed-size chunks. **Other Alternatives** If you're interested in exploring alternative approaches, here are a few options: * Using the built-in `Array.prototype.chunk()` method (introduced in ECMAScript 2019): This method creates an array of chunks from the original array. * Implementing your own chunking algorithm using bitwise operations or other techniques. However, these alternatives might not be as efficient or well-tested as the Lodash implementation, so it's recommended to stick with the established library for production code.
Related benchmarks:
native slice vs lodash slice
native-slice-vs-chunk
native-slice-vs-chunk-real
Lodash Chunk vs Native Chunk
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