Toggle navigation
MeasureThat.net
Create a benchmark
Tools
Feedback
FAQ
Register
Log In
soa vs aos using Float32Array 2
(version: 0)
As titled
Comparing performance of:
soa vs aos
Created:
3 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var x = new Float32Array(1000000), y = new Float32Array(1000000), z = new Float32Array(1000000); var vectors = []; for (var i = 0; i < 1000000; i++) { x[i] = Math.random() * 100; y[i] = Math.random() * 100; z[i] = Math.random() * 100; vectors[i] = { x: x[i], y: y[i], z: z[i] }; } var vector;
Tests:
soa
for (var i = 0, li=x.length; i < li; ++i) { x[i] = 2 * x[i]; y[i] = 2 * y[i]; z[i] = 2 * z[i]; }
aos
for (var i = 0, li=vectors.length; i < li; ++i) { vector = vectors[i]; vector.x = 2 * vector.x; vector.y = 2 * vector.y; vector.z = 2 * vector.z; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
Fork
Test case name
Result
soa
aos
Fastest:
N/A
Slowest:
N/A
Latest run results:
No previous run results
This benchmark does not have any results yet. Be the first one
to run it!
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
**What is being tested?** The provided benchmark tests the performance difference between two approaches to iterating over data in JavaScript: 1. **Sequential Access (SOA)**: This approach iterates directly over an array using its `length` property, accessing each element by index (`x[i]`, `y[i]`, `z[i]`). The loop variable `i` is incremented manually. 2. **Array Object Access (AOA)**: This approach uses the `for...in` loop to iterate over an array's indices and then accesses each element through the array object itself (`vectors[i]`, `vector.x`, `vector.y`, `vector.z`). The loop variable is still `i`. **Options compared** The two approaches differ in how they access and manipulate elements within the arrays: 1. **SOA (Sequential Access)** * Pros: + Typically faster, as it avoids object lookup and iteration over indices. + Can be more cache-friendly due to direct access. * Cons: + May require manual increment of `i`, which can lead to off-by-one errors or other issues if not managed carefully. 2. **AOA (Array Object Access)** * Pros: + Easier to manage iteration and bounds checking, as the loop variable is handled automatically by the `for...in` loop. + Can be more readable, as the intent of accessing elements through the array object is clearer. * Cons: + Typically slower due to object lookup and iteration over indices. + May incur higher cache misses due to indirect access. **Library usage** None of the provided benchmark definitions use a specific JavaScript library. However, the `Float32Array` data structure is used, which is part of the JavaScript standard library (ECMAScript). **Special JS features or syntax** The benchmarks utilize the following special feature: * **For...in loops**: Instead of using traditional `for` loops with `let i = 0;`, these benchmarks use `for...in` loops to iterate over array indices. This can lead to unexpected behavior if not used carefully, as it may access properties that are not intended to be iterated. **Other alternatives** Alternative approaches to iterating over arrays in JavaScript include: * **Using traditional for loops with incrementing index**: `for (var i = 0; i < array.length; i++)` * **Using Array.prototype.forEach() or Array.prototype.map()**: These methods provide a more concise and readable way to iterate over arrays, but may incur additional overhead due to the use of these functions. * **Using typed arrays with iterator protocols**: For performance-critical applications, using typed arrays like `Float32Array` with custom iterator protocols can offer better performance than traditional array iteration.
Related benchmarks:
soa vs aos
soa vs aos using Float32Array
soa vs aos vs typed soa 2
soa vs aos vs typed soa 3
Comments
Confirm delete:
Do you really want to delete benchmark?