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soa vs aos vs typed soa 2
(version: 0)
As titled
Comparing performance of:
soa vs aos vs typed soa
Created:
3 years ago
by:
Guest
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Script Preparation code:
var n = 100000; var x = [], y =[], z =[]; var x32 = new Float32Array(n); var y32 = new Float32Array(n); var z32 = new Float32Array(n); var vectors = []; for(var i = 0; i < n; i++){ x[i] = Math.random()*100|0; y[i] = Math.random()*100|0; z[i] = Math.random()*100|0; x32[i] = Math.random()*100|0; y32[i] = Math.random()*100|0; z32[i] = Math.random()*100|0; vectors[i] = { x: x[i], y: y[i], z: z[i] }; } var vector;
Tests:
soa
for (var i = 0; i < n; ++i) { x[i] = 2 * x[i]; y[i] = 2 * y[i]; z[i] = 2 * z[i]; }
aos
for (var i = 0, li=vectors.length; i < li; ++i) { vector = vectors[i]; vector.x = 2 * vector.x; vector.y = 2 * vector.y; vector.z = 2 * vector.z; }
typed soa
for (var i = 0; i < n; ++i) { x32[i] = 2 * x32[i]; y32[i] = 2 * y32[i]; z32[i] = 2 * z32[i]; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
soa
aos
typed soa
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark definition and individual test cases to understand what is being tested. **Benchmark Definition** The benchmark defines three different approaches: 1. **Asynchronous (AOs)**: In this approach, the loop iterates over the `vectors` array using a for loop with the length of the array (`li`). The current vector is accessed and its elements are multiplied by 2. * Pros: + This approach uses a more modern and efficient way to access arrays in JavaScript. * Cons: + It requires the use of the `vectors` object, which may not be supported by all browsers or environments. 2. **Synchronous (SOA)**: In this approach, the loop iterates over the `x`, `y`, and `z` arrays using traditional for loops with indices (`i`). The corresponding elements in each array are multiplied by 2. * Pros: + This approach is more straightforward and easier to understand, especially for developers familiar with C-style programming. * Cons: + It may be less efficient due to the additional loop overhead. 3. **Typed SOA**: In this approach, similar to Synchronous (SOA), but uses `Float32Array` objects instead of traditional arrays. * Pros: + Using typed arrays can provide better performance and memory efficiency for numeric data types like floats. * Cons: + This approach requires the use of `Float32Array` objects, which may not be supported by all browsers or environments. **Test Cases** Each test case represents a separate instance of the benchmark, testing one of the three approaches. The execution times are recorded for each test case. **Library/Functionality Used** None of the test cases explicitly use any external libraries or functions beyond the standard JavaScript built-in functionality. **Special JS Feature/Syntax (None)** There is no explicit mention of special JavaScript features or syntax being used in the benchmark definition or individual test cases. **Alternative Approaches** Other possible approaches to this benchmark could include: * Using a more modern JavaScript feature like `for...of` loops, which might provide better performance and efficiency. * Using WebAssembly (WASM) or other compiled languages for better performance. * Optimizing the loop iteration using techniques like SIMD (Single Instruction, Multiple Data) instructions. Keep in mind that the specific approach chosen ultimately depends on the goals of the benchmark, the target audience, and the desired outcome.
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