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soa vs aos vs typed soa 3
(version: 0)
As titled
Comparing performance of:
soa vs aos vs typed soa
Created:
3 years ago
by:
Guest
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Script Preparation code:
var n = 3000; var x = [], y =[], z =[]; var x32 = new Float32Array(n); var y32 = new Float32Array(n); var z32 = new Float32Array(n); var vectors = []; for(var i = 0; i < n; i++){ x[i] = Math.random()*100|0; y[i] = Math.random()*100|0; z[i] = Math.random()*100|0; x32[i] = Math.random()*100|0; y32[i] = Math.random()*100|0; z32[i] = Math.random()*100|0; vectors[i] = { x: x[i], y: y[i], z: z[i] }; } var vector;
Tests:
soa
for (var i = 0; i < n; ++i) { x[i] = 2 * x[i]; y[i] = 2 * y[i]; z[i] = 2 * z[i]; }
aos
for (var i = 0; i < n; ++i) { vector = vectors[i]; vector.x = 2 * vector.x; vector.y = 2 * vector.y; vector.z = 2 * vector.z; }
typed soa
for (var i = 0; i < n; ++i) { x32[i] = 2 * x32[i]; y32[i] = 2 * y32[i]; z32[i] = 2 * z32[i]; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
soa
aos
typed soa
Fastest:
N/A
Slowest:
N/A
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the explanation of the provided benchmark. **Benchmark Overview** The benchmark measures the performance difference between three approaches: 1. **SOA (Store Once, Access Everywhere)**: This approach stores data in an array and accesses it directly using its index. 2. **AOS (Access Once, Store Everywhere)**: This approach accesses data through a vector object that holds multiple variables. 3. **Typed SOA**: A variation of the SOA approach where each variable is stored in a separate array. **Options Compared** The benchmark compares the performance of these three approaches for a simple multiplication operation on arrays. * SOA and Typed SOA use traditional JavaScript arrays to store data, which allows for direct access using indexes. They have similar performance profiles. * AOS uses a vector object (`vector`) that holds multiple variables. This approach has some overhead due to the creation of the `vector` object and the use of accessor methods (e.g., `x`, `y`, `z`). **Pros and Cons** * **SOA and Typed SOA**: These approaches have low overhead since they only require direct array access. However, they may not be suitable for complex data structures or large datasets. * **AOS**: This approach has some overhead due to the creation of the `vector` object and the use of accessor methods. However, it can provide better performance for certain types of data (e.g., structured data) since the accessor methods can avoid array indexing. **Library Usage** The benchmark uses the following library: * No explicit libraries are required, but the browser's built-in vector classes or matrix libraries (not shown in the provided code snippet) might be used under the hood for AOS. **Special JS Features/Syntax** None of the provided benchmarks use special JavaScript features or syntax that would significantly impact the performance results. However, if we were to consider other factors: * Modern JavaScript engines often provide optimized built-in functions and data structures for common operations (e.g., `Math.random()`, array indexing). * Some browsers might provide additional optimizations for specific workloads due to hardware-specific features (e.g., SIMD instructions). **Alternatives** Other alternatives that can be used to benchmark similar performance scenarios include: * Native code: Writing a native code benchmark using a language like C++ or Rust could provide more accurate results, especially for computationally intensive tasks. * Multi-threading benchmarks: If the task is multi-threaded, a separate benchmark would need to be created to measure the performance of multiple threads executing concurrently. In summary, the benchmark measures the performance difference between three approaches for simple multiplication on arrays. The SOA and Typed SOA have low overhead, while AOS has some additional overhead due to vector object creation.
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