Latest Benchmarks

Browse the latest JavaScript performance benchmarks created by the community.

constructor test

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date formatter libraries test

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executable indexOf vs findIndex

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Getter / Setter vs Proxy

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Object spread, object assign

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indexOf vs while vs for emoji

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KeithTest

KeithTest

insertAdjacentHtml vs innerHTML

insertAdjacentHtml vs innerHTML

createElement vs insertAdjacentHTML but actually works V2

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for-in vs for-of+object.keys

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for-in vs object.keys for-of

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cloneNode vs DocumentFragment

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template innerHTML vs DocumentFragment createElement

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Symbol vs Number comparison

Is comparing symbols slower than comparing numbers?

Caching length property vs getting it each time in the loop 10k

save length of the array in the variable vs get it the loop

equality speeds

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Case insensitive string comparison (moved prep code, undefined)

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js-yaml vs yaml-js

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Adding random property in array.

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filter-vs-reduce-1

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filter-vs-reduce

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Filter: Lodash 2 vs Native

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compare drawing lots of sprites (filled circles and squares) using various canvas methods II

This benchmark compares methods of drawing lots of sprites onto a HTML5 canvas element. We test two basic "sprites": a filled square and a filled circle. We can explicitly draw them with path drawing methods, or drawing a prototype and copying them onto the canvas multiple times, using drawImage, or putImageData.

querySelectorAll vs. getElementsByClassName x 10

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Test_Currency111

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