Toggle navigation
MeasureThat.net
Create a benchmark
Tools
Feedback
FAQ
Register
Log In
Run results for:
drawimage vs putimagedata 2
Go to the benchmark
Embed
Embed Benchmark Result
Run details:
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/140.0.0.0 Safari/537.36 Edg/140.0.0.0
Browser:
Chrome 140
Operating system:
Windows
Device Platform:
Desktop
Date tested:
7 months ago
Test name
Executions per second
drawImage
1519063.1 Ops/sec
putImageData
20932.2 Ops/sec
HTML Preparation code:
<canvas id="canvas" width="400" height="400"></canvas>
Script Preparation code:
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext("2d"); var cacheG = document.createElement('canvas'); var cacheD = cacheG.getContext('2d'); cacheG.width = 12; cacheG.height = 12; cacheD.beginPath(); cacheD.fillStyle = '#000'; cacheD.arc(6, 6, 6, 0, Math.PI * 2, true); cacheD.fill(); var d = cacheD.getImageData(0,0,12,12)
Tests:
drawImage
ctx.drawImage(cacheG, 6, 6);
putImageData
ctx.putImageData(d, 6, 6);