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drawimage vs putimagedata 2
(version: 0)
Comparing performance of:
drawImage vs putImageData
Created:
5 years ago
by:
Guest
Jump to the latest result
HTML Preparation code:
<canvas id="canvas" width="400" height="400"></canvas>
Script Preparation code:
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext("2d"); var cacheG = document.createElement('canvas'); var cacheD = cacheG.getContext('2d'); cacheG.width = 12; cacheG.height = 12; cacheD.beginPath(); cacheD.fillStyle = '#000'; cacheD.arc(6, 6, 6, 0, Math.PI * 2, true); cacheD.fill(); var d = cacheD.getImageData(0,0,12,12)
Tests:
drawImage
ctx.drawImage(cacheG, 6, 6);
putImageData
ctx.putImageData(d, 6, 6);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
drawImage
putImageData
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
7 months ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/140.0.0.0 Safari/537.36 Edg/140.0.0.0
Browser/OS:
Chrome 140 on Windows
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Test name
Executions per second
drawImage
1519063.1 Ops/sec
putImageData
20932.2 Ops/sec
Related benchmarks:
cache vs live
drawimage vs putimagedata 3
drawimage vs putimagedata 3b
Image vs canvas with 2d
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