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Updating objects
(version: 0)
Comparing performance of:
Assign vs Spread vs Literal
Created:
7 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
setC = v => o => ({ a: o.a, b: o.b, c: v, d: o.d, e: o.e, f: o.f, g: o.g, h: o.h, i: o.i, j: o.j, k: o.k, l: o.l, m: o.m, n: o.n, o: o.o, p: o.p, q: o.q, r: o.r, s: o.s, t: o.t, u: o.u, v: o.v, w: o.w, x: o.x, y: o.y, z: o.z }) o = { a: 1, b: 2, c: 3, d: 4, e: 5, f: 6, g: 7, h: 8, i: 9, j: 10, k: 11, l: 12, m: 13, n: 14, o: 15, p: 16, q: 17, r: 18, s: 19, t: 20, u: 21, v: 22, w: 23, x: 24, y: 25, z: 26 };
Tests:
Assign
assign = Object.assign({}, o, {c: 4});
Spread
spread = {...o, c: 4};
Literal
literal = setC(4)(o)
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
Assign
Spread
Literal
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided JSON benchmark definitions and analyze what is being tested. **Benchmark Definition** The `benchmark definition` is a JSON object that describes the test case. It consists of three parts: 1. **Name**: The name of the test case, which is "Updating objects". 2. **Description**: An empty string (`null`) indicating no description for this benchmark. 3. **Script Preparation Code**: A JavaScript function `setC` that takes a value `v` and returns another function `o => { ... }`. This function is used to create a new object with properties inherited from the original object `o`, and additional properties added by assigning the value `v`. **Individual Test Cases** The benchmark consists of three test cases, each represented as an object: 1. **Assign**: The test case uses the `Object.assign` method to update the object `o` with a new property `c` assigned the value `4`. 2. **Spread**: The test case uses the spread operator (`...`) to create a new object that inherits properties from `o` and adds a new property `c` assigned the value `4`. 3. **Literal**: The test case uses the `setC` function to update the object `o` with a new property `c` assigned the value `4`, similar to the spread operator, but using the `literal` syntax. **Library** The `Object.assign()` method is a built-in JavaScript method that is part of the ECMAScript standard. Its purpose is to create a shallow copy of an object and assign values from one or more source objects to new properties of an existing target object. **Special JS Feature/Syntax** There are no special JavaScript features or syntax used in this benchmark, apart from the spread operator (`...`), which was introduced in ECMAScript 2015 (ES6). **Options Compared** The three test cases compare different approaches for updating objects: 1. **Assign**: Uses the `Object.assign()` method. 2. **Spread**: Uses the spread operator (`...`) to create a new object. 3. **Literal**: Uses the `setC` function to update the object with a literal syntax. **Pros and Cons of Each Approach** Here are some pros and cons of each approach: 1. **Assign**: Pros: * Wide browser support (even older browsers). * Easy to read and maintain code. * Can be used for more complex updates. Cons: * May lead to slower performance due to the need to create a new object. 2. **Spread**: Pros: * Faster performance since it doesn't require creating a new object. * More concise syntax. * Easy to use and read. Cons: * Limited browser support (older browsers may not support `...`). 3. **Literal**: Similar pros and cons as the spread operator. **Other Alternatives** Other alternatives for updating objects in JavaScript include: 1. **Object.create()**: Creates a new object with the given prototype. 2. **Object.prototype.extend()**: A polyfill for assigning properties to an existing object (although it's not widely supported). 3. **Destructuring assignment**: Assigning values from one or more sources to variables. Keep in mind that these alternatives may have different performance characteristics and are not as widely supported as the `Object.assign()` method or spread operator.
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