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setprototype
(version: 0)
Comparing performance of:
1 vs 2
Created:
one year ago
by:
Guest
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Tests:
1
const a = {b:1}; const b = { get c(){return this.b} } const f=function(a){return a.b} for(let i = 0;i<10000;i++){ f(a) }
2
const a = {b:1}; const b = { get c(){return this.b} } const f=function(a){return a.b} for(let i = 0;i<10000;i++){ Object.setPrototypeOf(a,b) }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
1
2
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36
Browser/OS:
Chrome 126 on Windows
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Test name
Executions per second
1
174054.0 Ops/sec
2
557.4 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'll break down the provided benchmark definition and test cases to explain what's being tested, compared, and their pros and cons. **Benchmark Definition** The provided JSON represents a benchmark definition with the following properties: * `Name`: The name of the benchmark, which is "setprototype". * `Description`: An empty string, indicating no description for this benchmark. * `Script Preparation Code`: An empty string, meaning no custom script preparation code is required. * `Html Preparation Code`: An empty string, indicating no custom HTML preparation code is needed. This benchmark definition is likely a basic template for measuring the performance of setting prototypes in JavaScript. The actual implementation details are provided in the individual test cases. **Individual Test Cases** The benchmark consists of two test cases: 1. **Test Case 1**: ```javascript const a = {b:1}; const b = { get c(){return this.b} } for(let i = 0;i<10000;i++){ f(a) } function f(a){return a.b} ``` This test case creates an object `a` with property `b`, then creates another object `b` with a getter function `c` that returns the value of `b`. The test then calls the function `f` on `a` in a loop 10,000 times. The purpose of this test is to measure the performance of accessing the `b` property through the getter function. 2. **Test Case 2**: ```javascript const a = {b:1}; const b = { get c(){return this.b} } for(let i = 0;i<10000;i++){ Object.setPrototypeOf(a,b) } function f(a){return a.b} ``` This test case is similar to Test Case 1, but instead of using the getter function `c` directly, it uses `Object.setPrototypeOf` to set the prototype of `a` to `b`. This allows the test to measure the performance of modifying an object's prototype. **Comparison of Approaches** The two test cases compare the performance of: * Directly accessing a property through its getter function (Test Case 1) * Modifying an object's prototype using `Object.setPrototypeOf` (Test Case 2) **Pros and Cons** * **Direct Access**: This approach is likely to be faster, as it avoids the overhead of setting up a new prototype chain. However, it may not provide accurate results if the getter function is complex or has side effects. * **Prototype Modification**: This approach can provide more realistic results, as it simulates the common scenario where an object's prototype needs to be modified in a real-world application. However, it may introduce additional overhead due to the creation of a new prototype chain. **Other Considerations** * The test cases use a simple getter function that only returns the value of `b`. In a real-world scenario, the getter function might be more complex or have side effects. * The loop size is set to 10,000 iterations, which may not be sufficient to detect performance differences between the two approaches. **Alternatives** Other benchmarking approaches could include: * Using a more complex object with multiple nested properties and getter functions * Adding noise or variability to the test cases, such as randomizing the values of `a` and `b` * Using different JavaScript engines or browsers to compare performance * Measuring the performance of other aspects of JavaScript, such as garbage collection or array operations.
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