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Math.ceil() vs. 0 bitshift
(version: 0)
Comparing performance of:
Math.ceil() vs 0 bitshift
Created:
3 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var someFloat = 127.323542;
Tests:
Math.ceil()
Math.ceil(someFloat)
0 bitshift
someFloat >> 0
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Math.ceil()
0 bitshift
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36
Browser/OS:
Chrome 132 on Windows
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Test name
Executions per second
Math.ceil()
194013408.0 Ops/sec
0 bitshift
216025056.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the world of JavaScript microbenchmarks. **Benchmark Definition** The provided JSON represents a benchmark definition, which consists of two main components: 1. **Script Preparation Code**: This code is executed before running each test case. In this case, it sets a variable `someFloat` to a specific value, 127.323542. 2. **Html Preparation Code**: There is no HTML preparation code provided. **Individual Test Cases** There are two individual test cases: 1. **Math.ceil() vs. 0 bitshift** * This benchmark compares the performance of two different approaches to round up a floating-point number: + `Math.ceil(someFloat)`: Using the built-in `Math.ceil()` method. + `someFloat >> 0` (0 bit shift): Performing a bitwise right shift operation on `someFloat`, which effectively rounds down and then rounds up due to the nature of two's complement representation in binary. To achieve the same effect as `Math.ceil()`, a left shift operation followed by another bitwise right shift would be needed, but 0 bit shift is used instead. 2. **Test Name**: Each test case has a unique name: "Math.ceil()" and "0 bitshift". **Options Compared** The two options being compared are: * `Math.ceil(someFloat)`: The built-in method to round up a floating-point number. * `someFloat >> 0` (0 bit shift): A bitwise operation that effectively rounds down and then rounds up. **Pros and Cons of Each Approach** 1. **Math.ceil(someFloat)**: * Pros: Fast, easy to read, and widely supported. * Cons: May not be optimized for performance in every JavaScript engine or platform. 2. **someFloat >> 0 (0 bit shift)**: * Pros: Can potentially be faster than the built-in `Math.ceil()` method, as it bypasses the overhead of a function call. * Cons: Requires careful consideration of the bitwise operation's effects on the binary representation of floating-point numbers and can be less intuitive to understand. **Library Usage** None of the provided test cases use any external libraries. However, it is worth noting that some JavaScript engines or platforms might have built-in optimizations for certain operations, which could affect the performance differences between these two approaches. **Special JS Feature or Syntax** The `>>` operator (bit shift) and its effects on binary representation are specific to bitwise operations in JavaScript. This feature allows performing arithmetic operations using shifts instead of multiplication/division. While not unique to this benchmark, understanding bitwise operations is essential for optimizing performance-critical code. **Other Alternatives** If you want to explore alternative approaches or optimizations for rounding up floating-point numbers, consider the following: * Using a binary search approach with logarithmic scaling. * Employing SIMD (Single Instruction, Multiple Data) instructions, if available on your target platform. * Investigating custom implementations using assembly language or low-level memory manipulation. Keep in mind that these alternatives might not be as straightforward to implement or understand as the built-in `Math.ceil()` method.
Related benchmarks:
toFixed vs toPrecision vs bitwise
toFixed vs toPrecision vs bitwise 2
floor vs trunc vs bit shift
toFixed vs toPrecision vs Math.round() vs bitwise, also trunc, floor
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