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toFixed vs Math.round vs |(bitwise or)
(version: 0)
Comparing performance of:
Comparing performance of:
someFloat.toFixed(2); vs Math.round(someFloat * 100) / 100; vs ((someFloat * 100) | 0 ) / 100;
Created:
3 years ago
by:
Registered User
Jump to the latest result
Script Preparation code:
var someFloat = 0.1256;
Tests:
someFloat.toFixed(2);
someFloat.toFixed(2);
Math.round(someFloat * 100) / 100;
Math.round(someFloat * 100) / 100;
((someFloat * 100) | 0 ) / 100;
((someFloat * 100) | 0 ) / 100;
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
someFloat.toFixed(2);
Math.round(someFloat * 100) / 100;
((someFloat * 100) | 0 ) / 100;
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark and explain what is being tested, compared, and their pros and cons. **Benchmark Overview** The test compares the performance of three methods to round or format a floating-point number: 1. `toFixed(2)`: Formats a float as a string with the specified number of digits after the decimal point. 2. `Math.round(someFloat * 100) / 100`: Multiplies the float by 100, rounds to the nearest integer using `Math.round`, and then divides by 100 to get the original value back. 3. `(someFloat * 100 | 0) / 100`: Uses bitwise OR (|) with 0 to effectively truncate the float, and then divides by 100. **Pros and Cons of Each Approach** 1. `toFixed(2)`: * Pros: Simple, readable, and widely supported. * Cons: May not be the fastest, as it involves string creation and manipulation. 2. `Math.round(someFloat * 100) / 100`: * Pros: Fast and straightforward, but may involve more calculations than necessary. * Cons: Requires multiplying by 100, which can lead to overflow or precision issues for large floats. 3. `(someFloat * 100 | 0) / 100`: * Pros: Fast and efficient, as it only involves a single multiplication and bitwise operation. * Cons: May not be as readable or intuitive, especially for developers unfamiliar with bitwise operations. **Library Used** In this benchmark, the `Math.round()` function is used from the built-in JavaScript Math library. The purpose of `Math.round()` is to round a number to the nearest integer, which is then divided by 100 to get back to the original value. **Special JS Feature/Syntax** None mentioned in the provided code. **Alternatives** Some alternative approaches could be: 1. Using `Number.EPSILON` and comparing the difference between two values to determine if they are close enough to round. 2. Implementing a custom rounding algorithm using bit manipulation or other techniques. 3. Using a library like `decimal.js` for precise decimal arithmetic. However, these alternatives might not provide significant performance benefits over the built-in `Math.round()` function and may require more code and expertise. **Benchmark Preparation Code** The script preparation code is: ```javascript var someFloat = 0.1256; ``` This sets a sample float value for testing. **Individual Test Cases** Each test case consists of a single benchmark definition: 1. `someFloat.toFixed(2);`: Formats the float as a string with two decimal places. 2. `Math.round(someFloat * 100) / 100;`: Multiplies, rounds, and divides to get back to the original value. 3. `(someFloat * 100 | 0) / 100;`: Truncates and divides. The test result is a list of raw UA strings (browser versions), browser names, device platforms, operating systems, executions per second, and test names for each case.
Related benchmarks:
toFixed vs Math.round()
toFixed vs Math.round() 2
toFixed vs toPrecision vs Math.round() asd
toFixed vs toPrecision vs bitwise
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