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Test checking of literal object types
(version: 0)
Comparing performance of:
prototype vs constructor
Created:
3 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var cls = function() {}, constructorObject = function(a) { return (!!a) && (a.constructor === Object); }, prototypeObject = function(a) { return Object.getPrototypeOf(a) === Object.prototype; }; var obj = {};
Tests:
prototype
prototypeObject(obj); prototypeObject(new cls);
constructor
constructorObject(obj); constructorObject(new cls);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
prototype
constructor
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36
Browser/OS:
Chrome 131 on Windows
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Test name
Executions per second
prototype
22934686.0 Ops/sec
constructor
74046816.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'd be happy to help you understand what's being tested in this JavaScript microbenchmark. **Benchmark Overview** The benchmark is designed to measure the performance difference between two approaches: constructor-based object creation and prototype-based object creation in JavaScript. **Test Cases** There are two test cases: 1. **prototype**: This test case checks if an object has the `prototype` property and its value is an instance of `Object.prototype`. 2. **constructor**: This test case checks if a class (defined using the `function` keyword) has a constructor function that returns `true` when passed a valid object. **Library Usage** The benchmark uses the `Object.getPrototypeOf()` method, which is a standard JavaScript method for getting the prototype of an object. The `Object.prototype` property is also used in the test cases. **Special JS Feature/Syntax** There's no special JS feature or syntax mentioned in this benchmark. It only relies on standard JavaScript functionality. **Options Compared** The benchmark compares two options: 1. **Constructor-based Object Creation**: This approach creates objects using a class definition with a constructor function. The `constructor` method is called to create a new object instance. 2. **Prototype-based Object Creation**: This approach creates objects by setting the `prototype` property of an object to another object, effectively creating a prototype chain. **Pros and Cons** Here are some pros and cons of each approach: 1. **Constructor-based Object Creation** * Pros: + Easier to implement and understand for beginners + Can be more efficient due to direct access to the constructor function * Cons: + More verbose code compared to prototype-based creation 2. **Prototype-based Object Creation** * Pros: + More concise and expressive code + Can lead to more flexible and reusable code * Cons: + Can be less efficient due to indirect access to the constructor function through `Object.getPrototypeOf()` **Other Alternatives** Other alternatives for creating objects in JavaScript include: 1. **Using a factory function**: Instead of using classes, you can define a factory function that returns an object instance. 2. **Using a class-like syntax**: Some modern browsers support class-like syntax (e.g., `class MyClass { constructor() {} }`) which allows for more concise object creation. In conclusion, the benchmark is testing the performance difference between two approaches to creating objects in JavaScript: constructor-based and prototype-based object creation. The results can help users understand the trade-offs between these approaches and make informed decisions about their own code organization and performance optimization strategies.
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setPrototypeOf vs getPrototypeOf
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