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Bench arrays
(version: 0)
Comparing performance of:
set vs recreate
Created:
8 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var orig = []; for (var i=0; i<10000; i++) { orig.push([i,i,i,i]); }
Tests:
set
var next = []; for (var i=0, ito=orig.length; i<ito; i++) { var px = orig[i]; px[0]=i; px[1]=i; px[2]=i; px[3]=i; next.push(px); }
recreate
var next = []; for (var i=0, ito=orig.length; i<ito; i++) { var px = orig[i]; next.push([i,i,i,i]); }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
Fork
Test case name
Result
set
recreate
Fastest:
N/A
Slowest:
N/A
Latest run results:
No previous run results
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'll break down the provided JSON benchmark definition, test cases, and latest benchmark result. **Benchmark Definition:** The benchmark is designed to measure the performance of JavaScript arrays in two different scenarios: 1. **Pushing individual elements**: The script preparation code creates an array `orig` with 10,000 elements, where each element is a reference to another array with four elements (i.e., `[i,i,i,i]`). The test case "set" pushes these elements one by one into a new array `next`, updating the values of the individual elements in the process. 2. **Recreating arrays**: The script preparation code creates an array `orig` with 10,000 elements, where each element is another array with four elements (i.e., `[i,i,i,i]`). The test case "recreate" pushes these entire arrays into a new array `next`. **Options compared:** The two options being compared are: 1. **Pushing individual elements**: This approach involves updating the values of the individual elements in the array as they are pushed. 2. **Recreating arrays**: This approach involves pushing the entire array at once, without modifying its internal structure. **Pros and Cons:** * **Pushing individual elements**: + Pros: May be more efficient for small to medium-sized arrays, as it only requires updating a few elements. + Cons: Can be slower for large arrays due to the repeated updates. * **Recreating arrays**: + Pros: Typically faster for large arrays, as it involves fewer operations (pushing an entire array vs. pushing individual elements). + Cons: May involve more memory allocation and garbage collection, potentially leading to slower performance. **Test Cases:** The two test cases are: 1. **set**: Pushes individual elements into the `next` array. 2. **recreate**: Pushes entire arrays into the `next` array. **Library/Technology Used:** No specific library or technology is mentioned in the benchmark definition, but it appears to be running on a JavaScript engine (e.g., SpiderMonkey for Firefox). **Special JS Feature/Syntax:** None are explicitly mentioned, but the use of `var` and `for` loops indicates that this benchmark is compatible with older versions of JavaScript. **Other Considerations:** When comparing the performance of these two approaches, it's essential to consider factors such as: * Array size: The impact of pushing individual elements vs. recreating arrays becomes more pronounced for larger array sizes. * Memory constraints: If memory allocation and garbage collection are critical, recreating arrays might be a better choice. * Performance requirements: For applications requiring fast data insertion and modification, the chosen approach should prioritize execution speed. **Alternatives:** Other alternatives to consider when benchmarking JavaScript array performance include: 1. **Using `push` with an array initializer**: Instead of pushing individual elements, use `push` with an array initializer to create a new array. 2. **Using `Array.from()` or `spread operator`**: Use `Array.from()` or the spread operator (`...`) to push entire arrays into the target array. 3. **Using `slice()` or `subarray()`**: Instead of pushing individual elements, use `slice()` or `subarray()` to extract a subset of elements from the original array. Keep in mind that these alternatives might have different performance characteristics and trade-offs depending on the specific use case and JavaScript engine being used.
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