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canvas quadraticCurveTo vs art
(version: 0)
canvas quadraticCurveTo vs art
Comparing performance of:
quadraticCurveTo vs arc
Created:
3 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var canvas = document.createElement("canvas"); canvas.width = 500; canvas.height = 500; var ctx = canvas.getContext("2d"); document.body.appendChild(canvas); var startAngle = 180 * Math.PI / 180; var endAngle = 270 * Math.PI / 180;
Tests:
quadraticCurveTo
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, 500, 500); ctx.setTransform(1, 0, 0, 1, 10, 10); ctx.strokeStyle = "red"; ctx.lineWidth = 2; ctx.beginPath(); ctx.moveTo(0, 10); ctx.quadraticCurveTo(0, 0, 10, 0); ctx.stroke();
arc
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, 500, 500); ctx.setTransform(1, 0, 0, 1, 10, 10); ctx.strokeStyle = "red"; ctx.lineWidth = 2; ctx.beginPath(); ctx.moveTo(0, 10); ctx.arc(10, 10, 10, startAngle, endAngle, false); ctx.stroke();
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
quadraticCurveTo
arc
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
3 months ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:146.0) Gecko/20100101 Firefox/146.0
Browser/OS:
Firefox 146 on Windows
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Test name
Executions per second
quadraticCurveTo
529092.9 Ops/sec
arc
471076.2 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
**Overview** MeasureThat.net is a website that allows users to create and run JavaScript microbenchmarks. The provided JSON represents a benchmark with two test cases: `quadraticCurveTo` and `arc`. The goal of this benchmark is to compare the performance of these two approaches in drawing a quadratic curve on a canvas element. **Test Case 1: quadraticCurveTo** The `quadraticCurveTo` approach uses the `quadraticCurveTo()` method, which takes four arguments: the x-coordinate of the first control point, the y-coordinate of the first control point, the x-coordinate of the second control point, and the y-coordinate of the second control point. This method draws a smooth curve between the two control points. **Pros and Cons** * **Pros**: `quadraticCurveTo()` is a standard method in 2D graphics, widely supported by browsers, and relatively simple to implement. * **Cons**: It can be slower than other methods for small curves or high-performance applications due to its more complex algorithm. **Test Case 2: arc** The `arc` approach uses the `arc()` method with four arguments: the x-coordinate of the center point, the y-coordinate of the center point, the radius of the circle, and two angles (startAngle and endAngle) that define the portion of the circle to draw. **Pros and Cons** * **Pros**: The `arc()` method is generally faster than `quadraticCurveTo()`, especially for small curves or high-performance applications, as it uses a simpler algorithm. * **Cons**: While widely supported by browsers, some older versions may not implement the fourth argument (endAngle) correctly. **Library:** Neither of these test cases explicitly uses any JavaScript libraries. However, if we were to compare their performance in a real-world application that used a library like Fabric.js or Paper.js for canvas manipulation, it's likely that `quadraticCurveTo()` would be slower due to the additional overhead introduced by the library. **Special JS Feature/Syntax:** There are no special JavaScript features or syntaxes used in these test cases. Both methods rely on standard DOM and Canvas APIs. **Other Alternatives:** If you wanted to explore alternative approaches, here are a few options: 1. **Bézier curves**: Another approach would be to draw the curve using Bezier curves (cubic or quartic), which can provide more precise control over the curve's shape but may require additional calculations. 2. **Catmull-Rom splines**: A third option could be to use Catmull-Rom splines, another type of cubic Bézier curve, for even more complex and smooth curves. 3. **Hardware acceleration**: Depending on the specific requirements of your application, using hardware acceleration (e.g., WebGL) might provide significant performance improvements for drawing curves. Keep in mind that each alternative has its own trade-offs, such as increased complexity or potential compatibility issues with older browsers. In conclusion, MeasureThat.net's `quadraticCurveTo` vs `arc` benchmark is a great resource for comparing the performance of two common methods for drawing quadratic curves on a canvas element. By understanding the pros and cons of each approach, you can make informed decisions about which method to use in your own applications.
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