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rgb vs rgba (1 & 0.5) vs hex canvas
(version: 0)
Comparing performance of:
alpha 1 vs no alpha vs hex vs apha 0.5
Created:
6 years ago
by:
Guest
Jump to the latest result
HTML Preparation code:
<canvas id="canvasOne" width="400" height="400"></canvas> <canvas id="canvasTwo" width="400" height="400"></canvas> <canvas id="canvasThr" width="400" height="400"></canvas> <canvas id="canvasFour" width="400" height="400"></canvas>
Script Preparation code:
var canvasOne = document.getElementById("canvasOne"); var ctxOne = canvasOne.getContext("2d"); var canvasTwo = document.getElementById("canvasTwo"); var ctxTwo = canvasTwo.getContext("2d"); var canvasThr = document.getElementById("canvasThr"); var ctxThr = canvasThr.getContext("2d"); var canvasFour = document.getElementById("canvasThr"); var ctxFour = canvasFour.getContext("2d");
Tests:
alpha 1
ctxOne.clearRect(0, 0, 400, 400); ctxOne.beginPath(); ctxOne.fillStyle = 'rgba(231, 76, 60, 1)'; ctxOne.arc(200, 200, 100, 0, Math.PI * 2, true); ctxOne.fill();
no alpha
ctxTwo.clearRect(0, 0, 400, 400); ctxTwo.beginPath(); ctxTwo.fillStyle = 'rgb(249, 206, 201)'; ctxTwo.arc(200, 200, 100, 0, Math.PI * 2, true); ctxTwo.fill();
hex
ctxThr.clearRect(0, 0, 400, 400); ctxThr.beginPath(); ctxThr.fillStyle = '#f9cec9'; ctxThr.arc(200, 200, 100, 0, Math.PI * 2, true); ctxThr.fill();
apha 0.5
ctxOne.clearRect(0, 0, 400, 400); ctxOne.beginPath(); ctxOne.fillStyle = 'rgba(231, 76, 60, 0.5)'; ctxOne.arc(200, 200, 100, 0, Math.PI * 2, true); ctxOne.fill();
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (4)
Previous results
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Test case name
Result
alpha 1
no alpha
hex
apha 0.5
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
9 months ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Iron Safari/537.36
Browser/OS:
Chrome 131 on Windows
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Embed Benchmark Result
Test name
Executions per second
alpha 1
1790317.2 Ops/sec
no alpha
1786672.1 Ops/sec
hex
1821118.8 Ops/sec
apha 0.5
1764681.5 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the world of JavaScript microbenchmarks. **What is tested?** MeasureThat.net tests the performance of different color representations in the Canvas API. Specifically, it compares: 1. `rgba` (alpha) vs 2. `rgb` (no alpha) vs 3. `hex` (hexadecimal color codes) These tests are designed to measure how quickly a browser can execute drawing operations using these different color formats. **Options compared** The three options being tested are: 1. **`rgba`**: uses an alpha channel (transparency) value, which allows for more precise control over the opacity of the drawn shape. 2. **`rgb`**: uses a solid color without an alpha channel, resulting in no transparency or opacity. 3. **`hex`**: uses a hexadecimal color code, which is a compact representation of a color. **Pros and cons** Here's a brief summary of each option: * **`rgba`**: + Pros: provides precise control over opacity, faster rendering (due to less data). + Cons: requires more processing power due to the alpha channel. * **`rgb`**: + Pros: simpler, faster rendering (less data required), and less processing power-intensive. + Cons: lacks transparency or opacity. * **`hex`**: + Pros: compact representation of a color, easier to read and write. + Cons: may not be as efficient in terms of rendering performance. **Library** The `rgba()` and `rgb()` functions are part of the Canvas API, which is a JavaScript library for creating 2D graphics. The `getContext` method returns a 2D drawing context object that provides access to various methods for manipulating graphics on the canvas. **Special JS feature or syntax** There doesn't appear to be any special JavaScript features or syntax being used in this benchmark. The tests are purely focused on comparing different color representations and measuring their performance. **Other alternatives** If you were to implement similar benchmarks, you might consider using other color representation formats, such as: * `hsl` (Hue-Saturation-Lightness) * `hsv` (Hue-Saturation-Value) * Custom RGB or RGBA values Keep in mind that the performance differences between these alternatives may be negligible or dependent on specific use cases. I hope this explanation has helped you understand the JavaScript microbenchmark being tested!
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