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canvas fillStyle color format w/ rendering
(version: 0)
canvas fillStyle color format
Comparing performance of:
hex rgb vs hex rgba vs rgb func with spaces vs rgb func without spaces vs rgba func with spaces vs rgba func without spaces
Created:
3 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
var canvas = document.createElement("canvas"); canvas.width = 1920; canvas.height = 1080; var ctx = canvas.getContext("2d");
Tests:
hex rgb
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, 1920, 1080); ctx.fillStyle = "#FF0000"; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.fillRect(0, 0, 1920, 1080);
hex rgba
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, 1920, 1080); ctx.fillStyle = "#FF0000FF"; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.fillRect(0, 0, 1920, 1080);
rgb func with spaces
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, 1920, 1080); ctx.fillStyle = "rgb(255, 0, 0)"; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.fillRect(0, 0, 1920, 1080);
rgb func without spaces
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, 1920, 1080); ctx.fillStyle = "rgb(255,0,0,1)"; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.fillRect(0, 0, 1920, 1080);
rgba func with spaces
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, 1920, 1080); ctx.fillStyle = "rgba(255, 0, 0, 1)"; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.fillRect(0, 0, 1920, 1080);
rgba func without spaces
ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.clearRect(0, 0, 1920, 1080); ctx.fillStyle = "rgba(255,0,0,1)"; ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.fillRect(0, 0, 1920, 1080);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (6)
Previous results
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Test case name
Result
hex rgb
hex rgba
rgb func with spaces
rgb func without spaces
rgba func with spaces
rgba func without spaces
Fastest:
N/A
Slowest:
N/A
Latest run results:
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the world of JavaScript microbenchmarks. **Benchmark Overview** The provided JSON represents a benchmarking test for measuring the performance of different color formats in Canvas rendering. Specifically, it tests the execution speed of `fillStyle` with various color formats: hex (hexadecimal), rgb, and rgba. **Options Compared** There are four options being compared: 1. **Hex RGBA**: Color format using hexadecimal notation with alpha channel (e.g., `#FF0000FF`) 2. **Hex RGB**: Color format using hexadecimal notation without alpha channel (e.g., `#FF0000`) 3. **RGB Function**: Color format using a function that takes three arguments (red, green, and blue) to create the color 4. **RGBA Function with Spaces**: Color format using a function that takes four arguments (red, green, blue, and alpha) with spaces in between (e.g., `rgb(255, 0, 0, 1)`) **Pros and Cons** Here's a brief summary of the pros and cons for each option: * **Hex RGBA**: Fast execution, as it only involves simple string manipulation. However, it may not be as readable or maintainable as other formats. * **Hex RGB**: Similar to hex RGBA, but without alpha channel. This format is also fast and easy to read. * **RGB Function**: Requires more computations than the above formats, as it needs to parse and execute a function. However, this format can be more flexible and readable, especially for complex color calculations. * **RGBA Function with Spaces**: Combines the best of both worlds: readability and performance. The spaces in the function call make it easier to read, while still allowing for fast execution. **Library and Syntax** The `Canvas` API is used extensively in this benchmarking test. Specifically, the `ctx.fillStyle` property is used to set the fill color, which is then applied using `ctx.fillRect`. No libraries are required for this benchmark. **Special JS Feature or Syntax** No special JavaScript features or syntaxes are employed in this benchmark. The tests only focus on comparing different color formats and their execution speeds. Now that we've taken a deep breath, let's move forward with understanding the results of this benchmarking test.
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canvas fillStyle color format w/ rendering 2
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