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Compare Lodash and JS rand
(version: 0)
Comparing performance of:
JS sum vs Lodash sum
Created:
4 years ago
by:
Guest
Jump to the latest result
HTML Preparation code:
<script src='https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.5/lodash.min.js'></script>
Script Preparation code:
var array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; var sum = 0; function getRandomInt(max) { return Math.floor(Math.random() * max); } function sumJS(parameters) { parameters.forEach((n) => sum += getRandomInt(n)); } function sumLodash(parameters) { _.forEach(parameters, (n) => sum += getRandomInt(n)); }
Tests:
JS sum
sumJS(array)
Lodash sum
sumLodash(array)
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
JS sum
Lodash sum
Fastest:
N/A
Slowest:
N/A
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the world of JavaScript microbenchmarks and explore what's being tested in this specific benchmark. **Benchmark Definition** The provided JSON represents a benchmark that compares two functions: `sumJS` and `sumLodash`. Both functions are designed to calculate the sum of an array of integers using the `getRandomInt` function, which generates random numbers between 1 and a given maximum value. **Comparison Options** There are two main options being compared: 1. **Native JavaScript Implementation (sumJS)**: This is the native JavaScript implementation that uses the built-in `Math.random()` function to generate random numbers. 2. **Lodash Implementation (sumLodash)**: This implementation uses the popular Lodash library, which provides a convenient way to perform common tasks, including generating random numbers. **Pros and Cons** * **Native JavaScript Implementation (sumJS)**: + Pros: Typically faster than external libraries due to reduced overhead. + Cons: May be less readable or maintainable for complex logic. * **Lodash Implementation (sumLodash)**: + Pros: Can provide a more concise and readable way to perform common tasks, such as generating random numbers. + Cons: Introduces an additional dependency (the Lodash library) that may slow down the benchmark. **Other Considerations** The `getRandomInt` function is used in both implementations to generate random numbers. This function is a built-in JavaScript function and does not require any external libraries. **Library Used (Lodash)** In this benchmark, Lodash is used as a dependency for the `sumLodash` implementation. Lodash provides a convenient way to perform common tasks, such as iterating over arrays and performing mathematical operations. The `_.forEach` method is used in the `sumLodash` function to iterate over the array of integers. **Special JS Feature or Syntax** There are no special JavaScript features or syntaxes being tested in this benchmark. **Alternative Implementations** Other possible implementations that could be tested include: * Using a different library for random number generation, such as MathJS. * Implementing a custom random number generator using a different algorithm. * Using a Just-In-Time (JIT) compiler to optimize the native JavaScript implementation. * Using a parallel or concurrent execution approach to improve performance. These alternative implementations could provide valuable insights into how different approaches can affect performance and readability.
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