Browse the latest JavaScript performance benchmarks created by the community.
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Testing the difference between creating filled arrays.
When the “observable” pattern is implemented in JavaScript, it's practically always done using a loop over callbacks. One problem with this approach is that an exception in one handler will crash the entire loop. You can work around this by wrapping the invocation in a try/catch block, but in doing so, you silently swallow the error. The browser provides an event dispatcher for DOM elements that runs each handler in a separate execution context, providing a better failure mode for independent listeners. `EventTarget` is an interface, so you can't directly instantiate one. But you can hijack the `EventTarget` implementation from a dummy object. This test compares multi-listener dispatches using loops and the built-in `EventTarget`. My expectation is that the native mechanism will carry some overhead, partly because of the bespoke execution context, and partly because of the extra properties instantiated on each `CustomEvent` instance. This method also has to look up events by their (string) names, rather than using direct object reference. See http://dean.edwards.name/weblog/2009/03/callbacks-vs-events/
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trigger an event listener on 1 input: - on input: 10, 100 + 1k times - on window: 10, 100 + 1k times
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Benchmark of the speed difference between using multiple IF statements and an open-ended IF/ELSE IF.
var bFalse = false; var sEmpty = ''; var sFilled = 'Foo'; var nZero = 0; var nOne = 1;
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