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Run results for:
PutImageData vs DrawImage vs GetImageData + PutImageData
copying canvas with PutImageData vs DrawImage Also copying canvas with GetImageData + PutImageData vs DrawImage
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Run details:
User agent:
Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/147.0.0.0 Safari/537.36
Browser:
Chrome 147
Operating system:
Linux
Device Platform:
Desktop
Date tested:
12 days ago
Test name
Executions per second
DrawImage copy canvas -> canvas
111519.7 Ops/sec
PutImageData copy imgData -> canvas
441.4 Ops/sec
PutImageData copy canvas -> imgData -> canvas
364.5 Ops/sec
HTML Preparation code:
<canvas id='master' width='1000' height='1000'></canvas> <canvas id='pid' width='1000' height='1000'></canvas> <canvas id='pid2' width='1000' height='1000'></canvas>
Script Preparation code:
var canvas = document.getElementById('master'); var ctx = canvas.getContext('2d'); var pid = document.getElementById('pid').getContext('2d'); var pid2 = document.getElementById('pid2').getContext('2d'); var imgData; var width = 1000; var height = 1000; ctx.width = width; ctx.height = height; ctx.fillStyle = "red"; // DRAW SOME BLOCKS for (let i=0; i<width; i+=50) { ctx.fillRect(i,0,50,50); ctx.fillRect(i,(height/2)-25,50,50); ctx.fillRect(i,height-50,50,50); } for (let i=0; i<height; i+=50) { ctx.fillRect(0,i,50,50); ctx.fillRect((width/2)-25,i,50,50); ctx.fillRect(width-50,i,50,50); } // PRE-COPY IMG DATA imgData = ctx.getImageData(0,0,width,height);
Tests:
DrawImage copy canvas -> canvas
pid.drawImage(canvas,0,0);
PutImageData copy imgData -> canvas
pid2.putImageData(imgData,0,0);
PutImageData copy canvas -> imgData -> canvas
let imgDataLocal = ctx.getImageData(0,0,width,height); pid2.putImageData(imgDataLocal,0,0);