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Run results for:
Canvas context2d: Image vs ImageBitmap vs Canvas
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Run details:
User agent:
Mozilla/5.0 (Android 16; Mobile; rv:143.0) Gecko/143.0 Firefox/143.0
Browser:
Firefox Mobile 143
Operating system:
Android
Device Platform:
Mobile
Date tested:
7 months ago
Test name
Executions per second
Image
1115585664.0 Ops/sec
ImageBitmap
1115798912.0 Ops/sec
Canvas
1115882752.0 Ops/sec
Script Preparation code:
var img = new Image(); var imageBitmap; var doneLoading = false; let canvasImage = document.createElement('canvas'); canvas.width = 640; canvas.height = 480; let canvasImageBitmap = document.createElement('canvas'); canvas2.width = 640; canvas2.height = 480; let canvas = document.createElement('canvas'); canvas2.width = 640; canvas2.height = 480; let canvasCanvas = document.createElement('canvas'); canvas2.width = 640; canvas2.height = 480; var ctxImage = canvasImage.getContext('2d'); var ctxcImageBitmap = canvasImageBitmap.getContext('2d'); var ctx = canvas.getContext('2d'); var ctxCanvas = canvasCanvas.getContext('2d'); img.addEventListener('load', function() { Promise.all([ createImageBitmap(img) ]).then(function(images) { imageBitmap = images[0]; doneLoading = true; }, false); }); if (doneLoading) { ctx.drawImage(img,0,0) } img.src = 'https://1.bp.blogspot.com/-52MtzD0GfX0/WvP52CL1WjI/AAAAAAAAOVw/_OpK4JHeWK01d-7IiZ6vzojYGhXqLRXrACLcBGAs/s1600/EMxediL.jpg';
Tests:
Image
if (doneLoading) ctxImage.drawImage(img,0,0);
ImageBitmap
if (doneLoading) ctxImageBitmap.drawImage(imageBitmap,0,0);
Canvas
if (doneLoading) { ctxCanvas.drawImage(canvas,0,0) }