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Run results for:
ES6 Class vs Prototype vs Object Literal
Test the speed and memory usage using 3 different techniques for constructing class objects.
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Run details:
User agent:
Mozilla/5.0 (iPhone; CPU iPhone OS 18_4_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/18.4 Mobile/15E148 Safari/604.1
Browser:
Mobile Safari 18
Operating system:
iOS 18.4.1
Device Platform:
Mobile
Date tested:
11 months ago
Test name
Executions per second
ES6 Class
7104278.0 Ops/sec
Function Prototype
7083800.5 Ops/sec
Object Literal
3551779.8 Ops/sec
Tests:
ES6 Class
class Point { constructor(x, y){ this.x = x; this.y = y; } add(point){ return new Point(this.x + point.x, this.y + point.y); } sub(point){ return new Point(this.x - point.x, this.y - point.y); } } var p1 = new Point(10, 10); var p2 = new Point(10, -10); var sum = p1.add(p2); var dif = p1.sub(p2);
Function Prototype
function Point(x, y){ this.x = x; this.y = y; } Point.prototype.add = function(point){ return new Point(this.x + point.x, this.y + point.y); } Point.prototype.sub = function(point){ return new Point(this.x - point.x, this.y - point.y); } var p1 = new Point(10, 10); var p2 = new Point(10, -10); var sum = p1.add(p2); var dif = p1.sub(p2);
Object Literal
function Point(x, y){ return { x, y, add: (point)=>Point(this.x + point.x, this.y + point.y), sub: (point)=>Point(this.x - point.x, this.y - point.y) } } var p1 = Point(10, 10); var p2 = Point(10, -10); var sum = p1.add(p2); var dif = p1.sub(p2);