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Run results for:
Nested Json stringify speed test
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Run details:
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/132.0.0.0 Safari/537.36
Browser:
Chrome 132
Operating system:
Mac OS X 10.15.7
Device Platform:
Desktop
Date tested:
one year ago
Test name
Executions per second
gmae object
9068.3 Ops/sec
second
116976.9 Ops/sec
HTML Preparation code:
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Script Preparation code:
/*your preparation JavaScript code goes here To execute async code during the script preparation, wrap it as function globalMeasureThatScriptPrepareFunction, example:*/ async function globalMeasureThatScriptPrepareFunction() { // This function is optional, feel free to remove it. // await someThing(); }
Tests:
gmae object
const gameSceneObject = { id: "test-scene-1", version: 1.2, settings: { gravity: [0, -9.81, 0], ambientLight: { color: 0x404040, intensity: 0.5 }, physicsIterations: 6, maxEntities: 1000 }, entities: [ { id: "ground", transform: { position: [0, -0.5, 0], rotation: [0, 0, 0, 1], // Quaternion scale: [1, 1, 1] }, components: { geometry: { type: "box", width: 100, height: 1, depth: 100 }, material: { type: "standard", color: 0x808080, roughness: 0.8, metalness: 0.2, map: null }, physics: { type: "static", mass: 0, colliders: [ { type: "box", width: 100, height: 1, depth: 100, offset: [0, 0, 0] } ] }, tags: ["ground", "static", "environment"] } }, // Multiple dynamic objects ...Array(50).fill(0).map((_, i) => ({ id: `dynamic-box-${i}`, transform: { position: [ Math.sin(i * 0.1) * 20, 5 + (i % 10), Math.cos(i * 0.1) * 20 ], rotation: [Math.random(), Math.random(), Math.random(), Math.random()], scale: [1, 1, 1] }, components: { geometry: { type: "box", width: 1 + Math.random(), height: 1 + Math.random(), depth: 1 + Math.random() }, material: { type: "standard", color: Math.floor(Math.random() * 0xFFFFFF), roughness: Math.random(), metalness: Math.random(), map: null }, physics: { type: "dynamic", mass: 1 + Math.random() * 10, linearDamping: 0.01, angularDamping: 0.01, colliders: [ { type: "box", width: 1 + Math.random(), height: 1 + Math.random(), depth: 1 + Math.random(), offset: [0, 0, 0] } ] }, tags: ["dynamic", "interactive", i % 2 === 0 ? "group-a" : "group-b"] } })), // Character { id: "player", transform: { position: [0, 2, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] }, components: { geometry: { type: "capsule", radius: 0.5, height: 1.5 }, material: { type: "standard", color: 0x3366FF, roughness: 0.5, metalness: 0.2 }, physics: { type: "kinematic", mass: 70, colliders: [ { type: "capsule", radius: 0.5, height: 1.5, offset: [0, 0, 0] } ], controller: { type: "character", jumpHeight: 2.0, movementSpeed: 5.0, turnSpeed: 120 } }, tags: ["player", "character", "controllable"], scripts: [ { name: "playerController", parameters: { maxHealth: 100, stamina: 100, abilities: ["jump", "sprint", "interact"] } } ] } } ], lights: [ { type: "directional", intensity: 1.0, color: 0xFFFFFF, position: [10, 20, 10], castShadow: true, shadowMapSize: 2048 }, { type: "point", intensity: 0.8, color: 0xFF9900, position: [-5, 3, 2], distance: 15, decay: 2 } ], metadata: { name: "Test Scene", author: "Engine Developer", createdAt: "2025-03-27T10:15:30Z", tags: ["test", "benchmark", "development"], custom: { difficulty: "medium", timeLimit: 300, objectives: [ { id: "obj1", description: "Collect all items", completed: false }, { id: "obj2", description: "Reach the exit", completed: false } ] } } }; JSON.stringify(gameSceneObject);
second
const gameConfiguration = { version: "1.5.0", engine: { physics: { gravity: [0, -9.81, 0], timeStep: 1/60, solverIterations: 8, collisionGroups: { default: 1, static: 2, dynamic: 4, character: 8, sensor: 16, projectile: 32 }, collisionMatrix: { "1": 63, // default collides with everything "2": 61, // static collides with everything except static "4": 59, // dynamic collides with everything except dynamic "8": 39, // character collides with default, static, dynamic, projectile "16": 7, // sensor collides with default, static, dynamic "32": 11 // projectile collides with default, static, character } }, rendering: { resolution: [1920, 1080], shadows: { enabled: true, type: "PCF", resolution: 2048, bias: 0.0005, darkness: 0.5, mapSize: 4096 }, postProcessing: { enabled: true, effects: { bloom: { enabled: true, threshold: 0.8, intensity: 0.5, radius: 0.75 }, ssao: { enabled: true, radius: 0.1, minDistance: 0.0001, maxDistance: 0.1, intensity: 1.5 }, toneMappingSettings: { exposure: 1.0, whitePoint: 1.0, type: "ACES" } } } }, audio: { channels: 32, spatialAudio: true, reverb: { enabled: true, presets: { "bathroom": { decay: 1.5, damping: 0.25, spread: 0.5 }, "hallway": { decay: 2.5, damping: 0.4, spread: 0.8 }, "cave": { decay: 4.0, damping: 0.2, spread: 0.9 }, "cathedral": { decay: 6.0, damping: 0.1, spread: 0.95 } } } } }, defaultScene: { ambientLight: { color: 0x334455, intensity: 0.2 }, directionalLight: { color: 0xFFFFEE, intensity: 1.2, position: [50, 200, 100], castShadow: true }, environment: { skybox: "default_sky", fog: { enabled: true, color: 0xAACCFF, near: 10, far: 1000 } }, camera: { fov: 75, near: 0.1, far: 2000, defaultPosition: [0, 5, 10], defaultTarget: [0, 0, 0] } }, defaultTemplates: { player: { components: { transform: { position: [0, 1, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] }, model: { mesh: "character_base", materials: { body: "character_material", head: "head_material", feet: "boots_material" } }, physics: { type: "character", mass: 70, height: 1.8, radius: 0.35, stepHeight: 0.35, jumpForce: 8 }, input: { type: "humanoid", moveSpeed: 5, sprintMultiplier: 1.5, turnSpeed: 180, jumpCooldown: 0.3, airControl: 0.3 }, health: { max: 100, current: 100, regenRate: 1, regenDelay: 5 }, inventory: { slots: 20, startingItems: [ { id: "health_potion", count: 3 }, { id: "basic_sword", count: 1, equipped: true }, { id: "leather_armor", count: 1, equipped: true } ] } } }, enemy: { components: { transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] }, model: { mesh: "enemy_base", materials: { body: "enemy_material" } }, physics: { type: "character", mass: 80, height: 2.0, radius: 0.4, stepHeight: 0.4 }, ai: { type: "patrol", detectionRadius: 15, attackRange: 2, patrolPath: [ [10, 0, 10], [10, 0, -10], [-10, 0, -10], [-10, 0, 10] ], behavior: { idle: { duration: [2, 5], probability: 0.2 }, patrol: { speed: 2, probability: 0.6 }, chase: { speed: 5, maxDuration: 10 }, attack: { damage: 10, cooldown: 1.5, animations: ["attack1", "attack2"] } } }, health: { max: 120, current: 120, regenRate: 0.5, regenDelay: 10 } } }, item: { components: { transform: { position: [0, 0, 0], rotation: [0, 0, 0, 1], scale: [1, 1, 1] }, model: { mesh: "item_pickup", materials: { base: "item_material" } }, physics: { type: "dynamic", mass: 5, shape: "box", dimensions: [0.5, 0.5, 0.5] }, interaction: { type: "pickup", prompt: "Press E to pick up", radius: 1.5, highlightColor: 0xFFFF00 } } } }, userPreferences: { graphics: { quality: "high", antialiasing: "TAA", shadows: "medium", textures: "high", effects: "medium", vsync: true, fov: 75 }, audio: { master: 0.8, music: 0.6, sfx: 0.9, voice: 1.0, ambient: 0.7 }, gameplay: { difficulty: "normal", tutorials: true, invertY: false, autoAim: false, cameraShake: true, damageFeedback: true, language: "en", subtitles: false }, controls: { keyboard: { moveForward: "W", moveBackward: "S", moveLeft: "A", moveRight: "D", jump: "Space", sprint: "Shift", interact: "E", inventory: "I", pause: "Escape", attack: "Mouse0", block: "Mouse1", ability1: "Q", ability2: "F", ability3: "R" }, gamepad: { invertXAxis: false, invertYAxis: false, vibration: true, deadzone: 0.1, sensitivity: 0.8 }, mouse: { sensitivity: 0.5, smoothing: 0.2, acceleration: false } } } }; JSON.stringify(gameConfiguration);