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Run results for:
Get and Put image data on a canvas
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Run details:
User agent:
Mozilla/5.0 (iPhone; CPU iPhone OS 18_1_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/18.1.1 Mobile/15E148 Safari/604.1
Browser:
Mobile Safari 18
Operating system:
iOS 18.1.1
Device Platform:
Mobile
Date tested:
one year ago
Test name
Executions per second
get and set
1243.7 Ops/sec
get, paint, and set
1064.6 Ops/sec
HTML Preparation code:
<canvas id='drawcan' width='512' height='512'></canvas>
Script Preparation code:
var drawCon = document.getElementById('drawcan').getContext('2d');
Tests:
get and set
var imageData = drawCon.getImageData(0,0,512,512); drawCon.putImageData(imageData,0,0);
get, paint, and set
var imageData = drawCon.getImageData(0,0,512,512); for (var i = 0; i < 200; i++) { for (var j = 0; j < 200; j++) { imageData[i*512+j] = 0xff00ff; } } drawCon.putImageData(imageData,0,0);