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Run results for:
array vs Float64Array vs Float32Array
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Run details:
User agent:
Mozilla/5.0 (iPhone; CPU iPhone OS 15_8_3 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/15.6.6 Mobile/15E148 Safari/604.1
Browser:
Mobile Safari 15
Operating system:
iOS 15.8.3
Device Platform:
Mobile
Date tested:
one year ago
Float32Array reverse
151K/s
Float64Array reverse
131K/s
array reverse
79K/s
array i/o
340/s
Float32Array i/o
303/s
Float64Array i/o
297/s
View exact numbers
Test name
Executions per second
✓
Float32Array reverse
150,621 Ops/sec
Float64Array reverse
131,235 Ops/sec
array reverse
78,843 Ops/sec
array i/o
340 Ops/sec
Float32Array i/o
303 Ops/sec
Float64Array i/o
297 Ops/sec
Script Preparation code:
var a = [...Array(10000)].map(_ => Math.random()); var ta = (new Float64Array(10000)).map(_ => Math.random()); var tb = (new Float32Array(10000)).map(_ => Math.random());
Tests:
array reverse
a.reverse();
Float64Array reverse
ta.reverse();
array i/o
for (let i = 0; i < 10000; ++i) a[i] = a[i] + 1;
Float64Array i/o
for (let i = 0; i < 10000; ++i) ta[i] = ta[i] + 1;
Float32Array reverse
tb.reverse();
Float32Array i/o
for (let i = 0; i < 10000; ++i) tb[i] = tb[i] + 1;