Toggle navigation
MeasureThat.net
Create a benchmark
Tools
Feedback
FAQ
Register
Log In
Run results for:
canvas2d.drawImage(imageElement) vs createImageBitmap(imageElement) (v2)
Go to the benchmark
Embed
Embed Benchmark Result
Run details:
User agent:
Mozilla/5.0 (Linux; Android 10; K) AppleWebKit/537.36 (KHTML, like Gecko) SamsungBrowser/25.0 Chrome/121.0.0.0 Mobile Safari/537.36
Browser:
Chrome Mobile 121
Operating system:
Android
Device Platform:
Mobile
Date tested:
one year ago
Test name
Executions per second
canvas2d.drawImage(imageElement)
0.0 Ops/sec
createImageBitmap(imageElement)
106567.4 Ops/sec
Script Preparation code:
var img = new Image(); var canvas = document.createElement('canvas'); var resCanvas = document.createElement('canvas'); var isReady = false; var frameRaw1 = null; var frameRaw2 = null; var result = null; img.addEventListener('load', function() { createImageBitmap(img).then(function(imageBitmap) { frameRaw2 = imageBitmap; canvas.width = frameRaw2.width; canvas.height = frameRaw2.height; frameRaw1 = canvas.getContext('2d'); resCanvas.width = frameRaw2.width; resCanvas.height = frameRaw2.height; result = resCanvas.getContext('2d'); isReady = true; }); }); img.src = 'https://media.discordapp.net/attachments/447410261289205781/574359442913492992/unknown.png';
Tests:
canvas2d.drawImage(imageElement)
frameRaw1.clearRect(0, 0, canvas.width, canvas.height); frameRaw1.drawImage(img, 0, 0); result.drawImage(canvas, 0, 0);
createImageBitmap(imageElement)
createImageBitmap(img).then(function(r) { frameRaw2 = imageBitmap; result.drawImage(frameRaw2, 0, 0); });