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Run results for:
Image vs ImageBitmap 2
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Run details:
User agent:
Mozilla/5.0 (iPhone; CPU iPhone OS 17_3_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/17.3.1 Mobile/15E148 Safari/604.1
Browser:
Mobile Safari 17
Operating system:
iOS 17.3.1
Device Platform:
Mobile
Date tested:
2 years ago
Test name
Executions per second
Image
28001936.0 Ops/sec
ImageBitmap
26780062.0 Ops/sec
Script Preparation code:
var img = new Image(); var imageBitmap; var doneLoading = false; let canvas = document.createElement('canvas'); canvas.width = 640; canvas.height = 480; let canvas2 = document.createElement('canvas'); canvas2.width = 640; canvas2.height = 480; var ctx = canvas.getContext('2d'); var ctx2 = canvas2.getContext('2d'); img.addEventListener('load', function() { Promise.all([ createImageBitmap(img) ]).then(function(images) { imageBitmap = images[0]; doneLoading = true; }, false); }); img.src = 'https://media.discordapp.net/attachments/447410261289205781/574359442913492992/unknown.png';
Tests:
Image
if (doneLoading) ctx.drawImage(img,0,0);
ImageBitmap
if (doneLoading) ctx2.drawImage(imageBitmap,0,0);