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Object vs Object.seal
(version: 0)
JS Javascript Normal Object vs Object.seal performance
Comparing performance of:
normal vs seal
Created:
5 years ago
by:
Registered User
Jump to the latest result
Script Preparation code:
var normal = { x: 1, y: 2, z: 0 }; var seal = Object.seal({ x: 1, y: 2, z: 0 }); var tmp = { x: 0, y: 0, z: 0 }; var k; var v;
Tests:
normal
normal.z = normal.x + normal.y; for (k in normal) { tmp[k] = normal[k]; } for ([k, v] of Object.entries(normal)) { tmp[k] = v; }
seal
seal.z = seal.x + seal.y; for (k in seal) { tmp[k] = seal[k]; } for ([k, v] of Object.entries(seal)) { tmp[k] = v; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
normal
seal
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
6 months ago
)
User agent:
Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/141.0.0.0 Safari/537.36
Browser/OS:
Chrome 141 on Linux
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Test name
Executions per second
normal
732570.4 Ops/sec
seal
737294.8 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the benchmark and explain what is being tested. **Benchmark Overview** The benchmark compares the performance of two JavaScript objects: a normal object and an Object.seal()-created object. The goal is to determine which approach is faster for certain operations. **Object vs Object.seal** In JavaScript, an object can be modified in several ways: 1. **Normal Object**: An object is a basic data structure that can be created using the `{}` syntax. Objects are mutable, meaning their properties can be added or removed at runtime. 2. **Object.seal()**: The `Object.seal()` method creates a "sealed" object, which prevents new properties from being added to it, but allows existing properties to still be modified. **Options Compared** The benchmark compares the performance of two approaches: 1. **Normal Object**: Using a normal object for the `normal` variable. 2. **Object.seal()**: Creating an object using `Object.seal()` and passing the original object as an argument. **Pros and Cons** * **Normal Object**: + Pros: Easy to create, no additional overhead. + Cons: Properties can be added or removed at runtime, potentially impacting performance. * **Object.seal()**: + Pros: Prevents new properties from being added, which might improve performance for certain operations. + Cons: Additional overhead due to the method call and argument passing. **Library and Purpose** There is no specific library used in this benchmark. The `Object` object is a built-in JavaScript object that provides various methods for manipulating objects. **Special JS Feature or Syntax** The benchmark uses the **`for...in` loop**, which iterates over an object's own enumerable properties. This loop is not unique to JavaScript and is commonly used in many programming languages. **Other Alternatives** If you were to reimplement this benchmark, consider using other approaches, such as: * Using a different data structure, like an array or a map. * Implementing your own property access mechanism (e.g., using getter/setter functions). * Comparing the performance of different object creation methods, like `Object.create()` or `Array.prototype.slice()`. * Adding additional operations to each test case, like sorting or filtering. By considering alternative approaches and optimizing your code for specific use cases, you can gain a better understanding of how JavaScript objects work and improve your overall coding skills.
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