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Array length variable
(version: 0)
Loop over array with/without separate variable for length
Comparing performance of:
With separate length variable vs Without separate length variable
Created:
5 years ago
by:
Guest
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Script Preparation code:
array = Array(10000).fill().map(_ => Math.random());
Tests:
With separate length variable
var length = array.length; var sum = 0; for (var i = 0; i < length; ++i) { sum += array[i]; }
Without separate length variable
var sum = 0; for (var i = 0; i < array.length; ++i) { sum += array[i]; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
With separate length variable
Without separate length variable
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36
Browser/OS:
Chrome 131 on Mac OS X 10.15.7
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Test name
Executions per second
With separate length variable
28705.8 Ops/sec
Without separate length variable
28750.7 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark and explain what's being tested. **Benchmark Overview** The benchmark measures the performance of two different approaches for looping over an array in JavaScript: 1. Using a separate variable to store the length of the array (`var length = array.length;`) 2. Without using a separate variable, instead relying on the `array.length` property directly in the loop condition (`for (var i = 0; i < array.length; ++i) { ... }`) **Options Compared** The two options being compared are: * Option 1: Using a separate variable to store the length of the array. This approach is often referred to as "cached length" or "pre-computed length". * Option 2: Not using a separate variable, instead relying on `array.length` directly in the loop condition. **Pros and Cons** ### Option 1 (Cached Length) Pros: * Can be faster because the length of the array is only computed once, during script preparation. * Reduces the number of operations inside the loop. Cons: * Requires an additional variable to store the length, which can increase memory usage. * May not work correctly if the array length changes dynamically (e.g., due to array mutation). ### Option 2 (No Cached Length) Pros: * Does not require an extra variable, reducing memory usage. * Can be more flexible, as it allows for dynamic changes in the loop condition. Cons: * Computation of `array.length` is repeated on every iteration, which can lead to slower performance. * May increase overhead due to the indirect access to `array.length`. **Other Considerations** In general, using a separate variable to store the length (Option 1) is recommended when: * The array size is large and performance is critical. * The array length is likely to remain constant during the execution of the script. On the other hand, not using a separate variable (Option 2) might be preferred in situations where: * Memory usage is a concern, and an extra variable is not acceptable. * Dynamic changes in the loop condition are expected or necessary. **Library/External Functionality** None of the provided benchmark cases uses any external libraries or functions. The script and array creation are performed directly within the benchmark code. **Special JS Feature/Syntax** No special JavaScript features or syntax are mentioned in this benchmark case. However, if you'd like to know about other relevant options or alternatives, I can provide some additional context. **Alternatives** If you're interested in exploring alternative approaches or optimizations for array looping, here are a few examples: * Using `for...of` loop instead of traditional `for...in` loop * Utilizing SIMD instructions (Single Instruction, Multiple Data) for parallel processing * Leveraging WebAssembly or other just-in-time compilation options Keep in mind that these alternatives may require additional setup, configuration, and expertise.
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