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console.time overhead confirmed
(version: 0)
Comparing performance of:
without console.time vs with console.time
Created:
5 years ago
by:
Guest
Jump to the latest result
Script Preparation code:
function factorial (num) { if (num < 0) { throw new Error("Number cannot be negative."); } if (num % 1 !== 0) { throw new Error("Number must be an integer."); } // The base case if (num === 0 || num === 1) { return 1; } // The general case return num * factorial(num - 1); }
Tests:
without console.time
factorial(20);
with console.time
console.time('factorial'); factorial(20); console.timeEnd('factorial');
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
without console.time
with console.time
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Safari/537.36
Browser/OS:
Chrome 130 on Linux
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Test name
Executions per second
without console.time
2501625.8 Ops/sec
with console.time
77904.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the world of JavaScript microbenchmarks! **Benchmark Overview** The provided JSON represents two benchmark definitions: 1. **Without `console.time`**: This test case measures the execution time of the `factorial(20)` function without using the `console.time()` method to mark its start and end points. 2. **With `console.time`**: This test case measures the execution time of the same `factorial(20)` function, but this time it uses the `console.time()` method to record when the benchmark starts and ends. **Script Preparation Code** The script preparation code defines a recursive `factorial()` function that calculates the factorial of a given number. The function: * Checks if the input number is negative or not an integer, throwing an error in such cases. * Returns 1 for inputs 0 and 1 (base case). * Recursively calls itself with decreasing input values until it reaches the base case. **Library** The `console` object is a built-in JavaScript library that provides various logging functions, including `time()`. The `time()` method marks the start of an execution block and can be used to measure its duration later using `timeEnd()`. **Special JS Features/Syntax** There's no specific feature or syntax mentioned in the provided code. However, it's worth noting that JavaScript is a dynamic language with many features and nuances. **Pros and Cons of Each Approach** 1. **Without `console.time`**: * Pros: + Simple and straightforward measurement. + No overhead from using an additional function call. * Cons: + Requires manual tracking of execution start and end points, which can be error-prone. + May not provide accurate results due to potential timing issues. 2. **With `console.time`**: * Pros: + Convenient and efficient way to measure execution time. + Reduces the risk of manual errors in tracking execution start and end points. * Cons: + Introduces an additional function call, which may incur minor overhead. **Other Considerations** When measuring JavaScript execution times, it's essential to consider factors such as: * **Browser-specific behavior**: Different browsers might exhibit varying performance characteristics due to their rendering engines, caching mechanisms, and other internal complexities. * **Device platform**: As shown in the benchmark results, device platforms (e.g., Mobile vs. Desktop) can significantly impact execution times due to differences in hardware capabilities and resource availability. **Alternatives** If you're looking for alternative methods to measure JavaScript execution times, consider: 1. **ES6 modules with timers**: You can use `import` statements followed by `setTimeout()` or `setInterval()` functions to create a timer that measures the execution time. 2. **Async/Await with performance.now()**: Use `async/await` syntax and `performance.now()` function to measure the execution time of asynchronous code blocks. In summary, both approaches have their pros and cons. If you prioritize simplicity and convenience, using `console.time()` might be a better choice. However, if you're concerned about potential overhead or want more control over the measurement process, manually tracking execution start and end points without `console.time()` could be a viable alternative.
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