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call vs [method] vs direct
(version: 0)
Comparing performance of:
call vs [method] vs direct
Created:
6 years ago
by:
Guest
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Script Preparation code:
var object = { count: 0, sum: function(value) { this.count += value; } }; function one(value, method) { method.call(object, value); } function two(value, method) { object[method](value); } function three(value) { object.sum(value); }
Tests:
call
count = 0; one(10.5, object.sum);
[method]
count = 0; two(10.5, "sum");
direct
count = 0; three(10.5);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
call
[method]
direct
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/129.0.0.0 Safari/537.36
Browser/OS:
Chrome 129 on Windows
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Embed Benchmark Result
Test name
Executions per second
call
3323234.5 Ops/sec
[method]
4200808.0 Ops/sec
direct
4194534.5 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided JSON and explain what's being tested, compared, and considered in each approach. **Benchmark Definition** The benchmark is comparing three different approaches to call a method on an object: 1. **`call()`**: This is a traditional JavaScript method that takes the `this` context as its first argument. 2. **`[method]` syntax**: This is a shorthand way of calling a method on an object, where you use square brackets `[]` instead of dot notation (`.`). For example, `object.sum(value)` becomes `object["sum"](value)`. 3. **Direct access to the method**: In this approach, we're simply accessing the `sum` method directly on the `object` without any additional syntax. **Script Preparation Code** The script preparation code defines an object `object` with a `count` property and a `sum` method that increments the `count`. There are three functions: * `one(value, method)`: Takes two arguments: `value` and `method`. It calls the `method` function on the `object` context. * `two(value, method)`: Takes two arguments: `value` and `method`. It accesses the `method` property on the `object` and calls it with the `value`. * `three(value)`: Simply calls the `sum` method directly on the `object`. **Test Cases** There are three test cases: 1. **`call`**: Calls `one(10.5, object.sum)` which increments the `count` property of the `object`. This tests the traditional `call()` approach. 2. **`[method]`**: Calls `two(10.5, "sum")`, which accesses the `sum` method on the `object` and calls it with the `value`. This tests the shorthand syntax `[method]`. 3. **`direct`**: Calls `three(10.5)`, which directly accesses the `sum` method on the `object`. This tests direct access to the method. **Pros and Cons** Here's a brief summary of each approach: * **`call()`**: Pros: + Clear and explicit syntax + Easy to understand and debug * Cons: + Can be slower due to the overhead of creating an object context * **`[method]` syntax**: Pros: + Concise and readable + Can be faster since it avoids the object context creation overhead * Cons: + May require additional care when handling method names as strings * **Direct access to the method**: Pros: + Fastest approach since it bypasses object context creation * Cons: + Less explicit and may be harder to understand for some readers **Library** None of the test cases use a specific library, but they do rely on the built-in JavaScript `Object` type and its methods. **Special JS Feature** The `[method]` syntax is a shorthand way of calling a method on an object using square brackets instead of dot notation. This is a feature introduced in ECMAScript 5 (ES5). **Alternatives** Other alternatives to compare might include: * Using `bind()` or `arrow functions` to achieve similar results * Comparing performance with different JavaScript engines or versions * Adding more test cases, such as using different types of objects or method names
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