Toggle navigation
MeasureThat.net
Create a benchmark
Tools
Feedback
FAQ
Register
Log In
Object.assign vs prototype
(version: 0)
Comparing performance of:
Extend prototype vs Object.assign
Created:
9 years ago
by:
Guest
Jump to the latest result
Tests:
Extend prototype
for (let i = 0; i < 1000; i++) { String.prototype.toBinary = function () { let output = ''; for (let i = 0; i < this.length; i++) { output += this[i].charCodeAt(0).toString(2) + " "; } return output; } String.prototype.toHex = function () { let output = ''; for (let i = 0; i < this.length; i++) { output += this[i].charCodeAt(0).toString(8) + " "; } return output; } }
Object.assign
for (let i = 0; i < 1000; i++) { Object.assign(String.prototype, { toBinary() { let output = ''; for (let i = 0; i < this.length; i++) { output += this[i].charCodeAt(0).toString(2) + " "; } return output; }, toHex() { let output = ''; for (let i = 0; i < this.length; i++) { output += this[i].charCodeAt(0).toString(8) + " "; } return output; } }); }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
Fork
Test case name
Result
Extend prototype
Object.assign
Fastest:
N/A
Slowest:
N/A
Latest run results:
No previous run results
This benchmark does not have any results yet. Be the first one
to run it!
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'd be happy to explain the provided benchmark. **Benchmark Definition** The provided JSON represents a JavaScript microbenchmarking test case, and it's used to compare two approaches: extending the prototype of a string object using `Object.assign` versus creating a new function on the prototype directly. **Options Compared** Two options are compared: 1. **Extend Prototype**: This approach uses `Object.assign` to add two new methods (`toBinary` and `toHex`) to the `String.prototype`. 2. **Object.assign**: This approach creates a new object with the same properties as the original string, including the newly added `toBinary` and `toHex` methods. **Pros and Cons of Each Approach** 1. **Extend Prototype** * Pros: + More concise code + Less overhead in terms of memory allocation and function creation * Cons: + May not be supported by older browsers or versions of JavaScript that don't support `Object.assign` 2. **Object.assign** * Pros: + Wide browser support, including older versions + Allows for easier testing and debugging * Cons: + More verbose code + More overhead in terms of memory allocation and function creation **Library Used** None. **Special JS Feature or Syntax** The benchmark uses the `charCodeAt` method to convert characters to their ASCII codes, which is a built-in JavaScript method. It also uses the `toString` method with different radix values (2 for binary, 8 for hexadecimal) to format the output. **Other Alternatives** There are other ways to achieve similar results: 1. Using `String.prototype.toString.call()` instead of `charCodeAt` 2. Using a library like Lodash to extend the prototype 3. Creating a new class instead of extending the prototype Note that these alternatives may have different performance implications and trade-offs. **Benchmark Preparation Code** The provided JSON doesn't contain any code, but it's assumed that the test case is prepared using the `for` loop in the benchmark definition. The loop iterates 1000 times to create a large array of strings, which are then used as input for the benchmarking tests.
Related benchmarks:
Thingie
Object.assign vs direct copy
Object.prototype.hasOwnProperty vs obj.hasOwnProperty
Object assign vs empty obj
JavaScript: Normal assignation VS Object.assign
Comments
Confirm delete:
Do you really want to delete benchmark?