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(version: 0)
Comparing performance of:
default vs sep
Created:
6 years ago
by:
Guest
Jump to the latest result
HTML Preparation code:
<div id="elem" style="background:#ccc; width:10px; height:10px;"></div> <script> var elem = document.getElementById("elem"); var style = elem.style; </script>
Tests:
default
var x = y = 0; for (var i = 100; i--;) { x = i; y = i * 5; var transform = 'translate(' + x + 'px, ' + y + ')'; style.MozTransform = transform; style.webkitTransform = transform; }
sep
var x = y = 0; for (var i = 100; i--;) { x = i; y = i * 5; var transform = 'translateX(' + x + 'px) translateY(' + y + 'px)'; style.MozTransform = transform; style.webkitTransform = transform; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
default
sep
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Safari/537.36
Browser/OS:
Chrome 130 on Mac OS X 10.15.7
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Test name
Executions per second
default
8142.5 Ops/sec
sep
10451.2 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
I'd be happy to help you understand what's being tested in the provided benchmark. **Overview** The benchmark is designed to measure the performance of JavaScript code related to 2D transformations, specifically the `translate()` method. The test cases compare two different approaches: using a single variable for both translation and scaling (`default`), and using separate variables for each transformation (`sep`). **Library** The benchmark uses the `style` object, which is part of the DOM (Document Object Model) API in HTML documents. Specifically, it accesses the `MozTransform` and `webkitTransform` properties of the `style` object to apply transformations to an element. **Options being compared** Two options are being compared: 1. **Default**: In this approach, a single variable `x` is used for both translation (`translate(x)`) and scaling (`* 5`). This means that the transformation matrix will be a simple scalar multiplication of `x`, followed by a translation. 2. **sep** (separate): In this approach, two separate variables are used: one for translation (`x`) and another for scaling (`y`). The transformation matrix is constructed as a product of two matrices: a rotation matrix (not explicitly shown) followed by a translation matrix. **Pros and Cons** **Default**: Pros: * Simpler code structure * May be faster due to fewer operations Cons: * The transformation matrix can become unstable if the scaling factor (`5`) is very large or small, as it affects both `x` and `y`. * The use of a single variable for both transformations may lead to numerical instability issues. **sep** Pros: * More predictable transformation matrix * Less susceptible to numerical instability Cons: * More complex code structure * May be slower due to additional operations **Other considerations** * The benchmark measures the execution time of the JavaScript code, which is likely influenced by factors such as CPU architecture, compiler optimizations, and browser-specific features. * The `RawUAString` field in the benchmark result indicates the user agent string sent by the testing device, providing information about the browser version and platform. **Special JS feature** The benchmark does not explicitly use any special JavaScript features, but it relies on the `style` object and its properties (`MozTransform`, `webkitTransform`). These are standard DOM API features that most modern browsers support. As for the syntax differences between `translate()` and `translateX()`/`translateY()`, these are simply two different ways to construct 2D transformations. The `translateX()` and `translateY()` functions generate a horizontal or vertical translation matrix, respectively, which can be combined with other transformation matrices using multiplication. **Alternatives** Other alternatives for achieving similar transformations include: * Using a library like MathJS or Underscore.js, which provide more functional programming-style APIs for working with mathematical operations. * Implementing custom 2D transformation functions in JavaScript, potentially using matrix multiplication to combine transformations. * Using a graphics library like Canvas or WebGL, which provide lower-level interfaces for manipulating 2D and 3D graphics.
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