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function-overload
(version: 0)
Comparing performance of:
add vs add2 vs add separated
Created:
6 years ago
by:
Guest
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HTML Preparation code:
<script> class Vector { constructor( x, y, z ) { this.x = x || 0; this.y = y || 0; this.z = z || 0; } add( v ) { if ( v.x == undefined ) { this.x += v; this.y += v; this.z += v; } else { this.x += v.x; this.y += v.y; this.z += v.z; } } add2( v ) { if ( v instanceof Number ) { this.x += v; this.y += v; this.z += v; } else { this.x += v.x; this.y += v.y; this.z += v.z; } } addScalar( v ) { this.x += v; this.y += v; this.z += v; } addVector( v ) { this.x += v.x; this.y += v.y; this.z += v.z; } } let a = new Vector( 1, 2, 3 ); let v = new Vector(); </script>
Tests:
add
a.add( 0 ); a.add( v );
add2
a.add2( 0 ); a.add2( v );
add separated
a.addScalar( 0 ); a.addVector( v );
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
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Test case name
Result
add
add2
add separated
Fastest:
N/A
Slowest:
N/A
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark definition and explain what is being tested, compared, and the pros/cons of each approach. **Benchmark Definition** The benchmark measures the performance of different methods for adding values to a 3D vector object in JavaScript. **Script Preparation Code** The script preparation code defines a `Vector` class with four overloaded `add` methods: 1. `add(v)`: adds a value `v` to each component of the vector if `v` has no x, y, or z properties; otherwise, it adds only the corresponding components. 2. `add2(v)`: adds a scalar value `v` to each component of the vector if `v` is an instance of Number; otherwise, it adds only the corresponding components (similar to `add(v)`). 3. `addScalar(v)`: adds a scalar value `v` to each component of the vector. 4. `addVector(v)`: adds a vector object `v` to each component of the vector. **Individual Test Cases** The benchmark consists of three test cases: 1. **"add"`**: tests the first overloaded `add` method (`a.add(0);a.add(v);`) 2. **"add2"`**: tests the second overloaded `add2` method (`a.add2(0);a.add2(v);`) 3. **"add separated"`**: tests the combination of `addScalar(v)` and `addVector(v)` methods (`a.addScalar(0);a.addVector(v);`) **Options Compared** The benchmark compares the performance of three approaches: 1. **Single method**: uses a single overloaded method to add values to the vector (e.g., `a.add(v)`) 2. **Multiple methods**: uses separate methods for adding scalar and vector values (`a.addScalar(v)` and `a.addVector(v)`) 3. **Mixed methods**: combines scalar and vector addition in a single operation (`a.addScalar(0);a.addVector(v);`) **Pros and Cons** Here are the pros and cons of each approach: 1. **Single method (e.g., `a.add(v)`)**: * Pros: simple, efficient, and easy to understand * Cons: may be less flexible or powerful than other approaches 2. **Multiple methods (e.g., `a.addScalar(v)` and `a.addVector(v)`)**: * Pros: more flexible and powerful than single method approach, but may introduce overhead due to multiple function calls * Cons: can lead to code complexity and maintainability issues if not used carefully 3. **Mixed methods (e.g., `a.addScalar(0);a.addVector(v);`)**: * Pros: balances flexibility with performance by combining scalar and vector addition in a single operation * Cons: may be less intuitive or harder to read than other approaches **Library and Special JS Features** The benchmark uses the `instanceof` operator to check if an object is an instance of Number, which is a built-in JavaScript feature. **Other Alternatives** If you need to test performance differences between these approaches, you can consider adding additional test cases or variations, such as: * Using different types of input values (e.g., numbers, objects, arrays) for the vector and scalar operations * Adding more overloaded methods or modifying existing ones to change the logic or behavior * Testing with larger or more complex data sets to simulate real-world scenarios
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