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Classes vs Prototype
(version: 0)
Comparing performance of:
Classes vs Prototype
Created:
6 years ago
by:
Guest
Jump to the latest result
Tests:
Classes
"use strict"; function _instanceof(left, right) { if (right != null && typeof Symbol !== "undefined" && right[Symbol.hasInstance]) { return right[Symbol.hasInstance](left); } else { return left instanceof right; } } function _classCallCheck(instance, Constructor) { if (!_instanceof(instance, Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } var Person = /*#__PURE__*/ function () { function Person() { _classCallCheck(this, Person); this.spoken = ''; } _createClass(Person, [{ key: "speak", value: function speak(frase) { this.spoken += "".concat(frase, ". "); } }]); return Person; }(); var person = new Person(); person.speak('Hello world'); person.speak('Anybody out there?'); person.speak('Ok Im out!');
Prototype
function Person () { this.spoken = '' } Person.prototype.speak = function (frase) { this.spoken += frase + '. ' } var person = new Person() person.speak('Hello world'); person.speak('Anybody out there?'); person.speak('Ok Im out!');
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Classes
Prototype
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (X11; Linux x86_64; rv:128.0) Gecko/20100101 Firefox/128.0
Browser/OS:
Firefox 128 on Linux
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Test name
Executions per second
Classes
225939.0 Ops/sec
Prototype
336569.1 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided JSON and explain what is being tested. **Benchmark Definition** The benchmark definition is a set of JavaScript code that defines two test cases: "Classes" and "Prototype". The main difference between these two test cases lies in how they define and create instances of a `Person` class. **Test Cases** There are only two test cases, but let's examine them closely: ### Classes This test case uses the `var Person = ...;` syntax to define a constructor function. It creates an instance of the `Person` class using the `new` keyword and then calls its `speak` method. ```javascript function _instanceof(left, right) { ... function _classCallCheck(instance, Constructor) { ... function _defineProperties(target, props) { ... var Person = /*...*/; var person = new Person(); person.speak('Hello world'); person.speak('Anybody out there?'); person.speak('Ok Im out!'); ``` ### Prototype This test case uses the `Person.prototype` syntax to define and create instances of a `Person` class. It creates an instance of the `Person` class using the `new` keyword and then calls its `speak` method. ```javascript function _instanceof(left, right) { ... function _classCallCheck(instance, Constructor) { ... var Person = function () { this.spoken = ''; }; Person.prototype.speak = function (frase) { this.spoken += frase + '. '; }; var person = new Person(); person.speak('Hello world'); person.speak('Anybody out there?'); person.speak('Ok Im out!'); ``` **Options being compared** The main difference between these two test cases is how they define and create instances of a `Person` class: * **Classes**: uses the constructor function syntax (`var Person = ...;`) * **Prototype**: uses the prototype syntax (`Person.prototype = ...;`) **Pros and Cons** Here are some pros and cons of each approach: ### Classes Pros: * Easier to read and understand, especially for beginners * More explicit way of defining classes and instances * Less prone to errors due to the more structured syntax Cons: * Not as common in modern JavaScript development * May require more boilerplate code (e.g., defining a constructor function) ### Prototype Pros: * More commonly used in modern JavaScript development, especially for functional programming * Allows for more flexible and dynamic class definitions * Less boilerplate code required Cons: * Can be harder to read and understand, especially for beginners * May lead to errors due to the less explicit syntax **Library** There is no specific library being tested here. The `Person` class is a simple example of a JavaScript class. **Special JS feature or syntax** The test case uses some older ES6 syntax features, such as: * `_instanceof`, `_classCallCheck`, and `_defineProperties` are functions that were introduced in ES2015 (ECMAScript 2015) * The `/*...*/` syntax is used to define the constructor function of the `Person` class. This syntax was introduced in ES2015. Overall, this benchmark tests the performance difference between defining classes using a constructor function versus using the prototype syntax.
Related benchmarks:
function vs class method vs new function method v2
ES6 Class vs Prototype vs Object Literal v2
Object creation: arrow function vs. class
Object creation: arrow function vs. class with methods
Comparison of classes vs prototypes vs object literals also including the inheritance
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