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rgb vs rgba vs hex
(version: 0)
Comparing performance of:
alpha vs no alpha vs hex
Created:
7 years ago
by:
Guest
Jump to the latest result
HTML Preparation code:
<canvas id="canvasOne" width="400" height="400"></canvas> <canvas id="canvasTwo" width="400" height="400"></canvas> <canvas id="canvasThr" width="400" height="400"></canvas>
Script Preparation code:
var canvasOne = document.getElementById("canvasOne"); var ctxOne = canvasOne.getContext("2d"); var canvasTwo = document.getElementById("canvasTwo"); var ctxTwo = canvasTwo.getContext("2d"); var canvasThr = document.getElementById("canvasThr"); var ctxThr = canvasThr.getContext("2d");
Tests:
alpha
ctxTwo.fillStyle = 'rgba(255, 255, 255, 0.3)'; ctxTwo.fillRect(0, 0, 400, 400); ctxOne.beginPath(); ctxOne.fillStyle = 'rgba(255, 255, 255, 1)'; ctxOne.arc(200, 200, 100, 0, Math.PI * 2, true); ctxOne.fill();
no alpha
ctxTwo.fillStyle = 'rgba(255, 255, 255, 0.3)'; ctxTwo.fillRect(0, 0, 400, 400); ctxTwo.beginPath(); ctxTwo.fillStyle = 'rgb(255, 255, 255)'; ctxTwo.arc(200, 200, 100, 0, Math.PI * 2, true); ctxTwo.fill();
hex
ctxThr.fillStyle = 'rgba(255, 255, 255, 0.3)'; ctxThr.fillRect(0, 0, 400, 400); ctxThr.beginPath(); ctxThr.fillStyle = '#fff'; ctxThr.arc(200, 200, 100, 0, Math.PI * 2, true); ctxThr.fill();
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
Fork
Test case name
Result
alpha
no alpha
hex
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:109.0) Gecko/20100101 Firefox/115.0
Browser/OS:
Firefox 115 on Windows 7
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Embed Benchmark Result
Test name
Executions per second
alpha
10158.8 Ops/sec
no alpha
9934.8 Ops/sec
hex
8530.6 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's dive into the benchmarking world of MeasureThat.net. **What is being tested?** The provided benchmark measures the performance differences in color representation and alpha blending between three different methods: 1. **RGBA (Red, Green, Blue, Alpha)**: A color model that includes an alpha channel for transparency. 2. **RGB (Red, Green, Blue)**: A basic color model without an alpha channel. 3. **HEX (Hexadecimal color code)**: A string representation of a color using hexadecimal digits. The benchmark focuses on the performance differences when drawing a filled circle with each color method. **Options being compared** There are three test cases: 1. **RGBA**: Using `rgba(255, 255, 255, 0.3)` for filling the background and `rgba(255, 255, 255, 1)` for the circle. 2. **No Alpha (RGB)**: Using `rgb(255, 255, 255)` for filling the background and no alpha channel for the circle. 3. **HEX**: Using `#fff` for filling the background and a HEX string representing white. **Pros and Cons** 1. **RGBA**: * Pros: Supports transparency and is commonly used in web development. * Cons: May require additional calculations for alpha blending, which can impact performance. 2. **No Alpha (RGB)**: * Pros: Simple and efficient, as it doesn't require alpha channel calculations. * Cons: Lacks transparency support, which might be a limitation depending on the use case. 3. **HEX**: * Pros: A concise way to represent colors using hexadecimal digits. * Cons: Can be less readable and more prone to errors compared to RGB or RGBA. **Library usage** None of the test cases explicitly use any JavaScript libraries for color manipulation. However, some might rely on internal browser functions or utility libraries that are not explicitly mentioned. **Special JS features or syntax** The benchmark does not include any special JavaScript features or syntax beyond what is standard in modern web development (e.g., no ES6+ syntax). **Alternatives** Other alternatives for measuring color representation and alpha blending performance might involve: 1. **Using different color models**, such as HSL (Hue, Saturation, Lightness) or CMYK (Cyan, Magenta, Yellow, Black). 2. **Adding more complex shapes or patterns** to the drawing operations. 3. **Using a different rendering engine** or browser for benchmarking. However, MeasureThat.net's focus on RGBA vs RGB vs HEX provides a clear and straightforward comparison of color representation performance in JavaScript.
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