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Factory
(version: 1)
Comparing performance of:
Default Factory vs Ice Factory
Created:
7 years ago
by:
Registered User
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HTML Preparation code:
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/4.17.11/lodash.min.js"></script>
Script Preparation code:
window.obj = {}; for (let i = 0; i < 10000; i++) { obj['key' + i] = 'value' + i; }
Tests:
Default Factory
const TimeFactory = time => { const state = setFactoryState(time) function setFactoryState(time) { if (!time || typeof time !== 'string' || !time.includes('.')) { return { hours: 0, minutes: 0, seconds: 0 } } const [h, m, s] = decimalHoursToTime(time).split(':') const nextState = { hours: +h, minutes: +m, seconds: +s } // const { hours, minutes, seconds } = processTime(nextState) return { // hours, // minutes, // seconds ...processTime(nextState) } }; return { ...formatTime(state), } }; const decimalHoursToTime = decimalHours => { const isWholeHour = decimalHours => { // We have an integer const isInteger = decimalHours && Number.isInteger(+decimalHours); const [, decimals] = decimalHours && decimalHours.includes('.') ? decimalHours.split('.') : '0.0'; const isDecimalZero = +decimals === 0; return isInteger || isDecimalZero; } if (isWholeHour(decimalHours)) { const hoursRounded = (+decimalHours).toFixed(); return `${_.padStart(hoursRounded, 2, 0)}:00:00`; } const [hours, decimals] = decimalHours.split('.') const [minutes, remainder] = (+`0.${decimals}` * 60).toString().split('.') const seconds = !remainder ? '00' : (+`0.${remainder}` * 60).toFixed() return `${_.padStart(hours, 2, 0)}:${_.padStart(minutes, 2, 0)}:${_.padStart(seconds, 2, 0)}` }; const processTime = ({ hours, minutes, seconds }) => { if (seconds <= 59) { return { seconds, minutes, hours } } if (seconds > 59) { const nextSeconds = seconds - 60 const nextMinutes = minutes + 1 === 60 ? 0 : minutes + 1 const nextHours = minutes + 1 === 60 ? hours + 1 : hours return { seconds: nextSeconds, minutes: nextMinutes, hours: nextHours } } }; const formatTime = ({ hours, minutes, seconds }) => ({ defaultFormat() { const strHours = hours.toString() const strMinutes = minutes.toString() const strSeconds = seconds.toString() return `${_.padStart(strHours, 2, 0)}:${_.padStart(strMinutes, 2, 0)}:${_.padStart(strSeconds, 2, 0)}` } });
Ice Factory
const TimeFactory = time => { const state = setFactoryState(time) function setFactoryState(time) { if (!time || typeof time !== 'string' || !time.includes('.')) { return { hours: 0, minutes: 0, seconds: 0 } } const [h, m, s] = decimalHoursToTime(time).split(':') const nextState = { hours: +h, minutes: +m, seconds: +s } return Object.freeze({ ...processTime(nextState) }) }; return Object.freeze({ ...processTime(nextState) }) }; const decimalHoursToTime = decimalHours => { const isWholeHour = decimalHours => { // We have an integer const isInteger = decimalHours && Number.isInteger(+decimalHours); const [, decimals] = decimalHours && decimalHours.includes('.') ? decimalHours.split('.') : '0.0'; const isDecimalZero = +decimals === 0; return isInteger || isDecimalZero; } if (isWholeHour(decimalHours)) { const hoursRounded = (+decimalHours).toFixed(); return `${padStart(hoursRounded, 2, 0)}:00:00`; } const [hours, decimals] = decimalHours.split('.') const [minutes, remainder] = (+`0.${decimals}` * 60).toString().split('.') const seconds = !remainder ? '00' : (+`0.${remainder}` * 60).toFixed() return `${_.padStart(hours, 2, 0)}:${_.padStart(minutes, 2, 0)}:${_.padStart(seconds, 2, 0)}` }; const processTime = ({ hours, minutes, seconds }) => { if (seconds <= 59) { return { seconds, minutes, hours } } if (seconds > 59) { const nextSeconds = seconds - 60 const nextMinutes = minutes + 1 === 60 ? 0 : minutes + 1 const nextHours = minutes + 1 === 60 ? hours + 1 : hours return { seconds: nextSeconds, minutes: nextMinutes, hours: nextHours } } }; const formatTime = ({ hours, minutes, seconds }) => { function defaultFormat() { const strHours = hours.toString() const strMinutes = minutes.toString() const strSeconds = seconds.toString() return `${_.padStart(strHours, 2, 0)}:${_.padStart(strMinutes, 2, 0)}:${_.padStart(strSeconds, 2, 0)}` } return Object.freeze({ defaultFormat }) };
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Default Factory
Ice Factory
Fastest:
N/A
Slowest:
N/A
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Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
A challenge! To answer this question, I'll need to: 1. Parse the JavaScript code from the `setFactoryState` function 2. Understand the purpose of each function and variable 3. Analyze the benchmark results to identify any optimization or performance improvements Here's my attempt: **Code Analysis** The `setFactoryState` function takes a time string as input, which is expected to be in the format "HH:MM:SS" or "HH.MMS". It extracts hours, minutes, and seconds from this string and processes them using the `decimalHoursToTime`, `processTime`, and `formatTime` functions. * `decimalHoursToTime` converts a decimal time value into a human-readable format. * `processTime` adjusts the seconds value to be within 0-59 range (or increments minutes if needed). * `formatTime` formats the resulting hours, minutes, and seconds values as a string. **Benchmark Analysis** The benchmark results show two tests: "Default Factory" and "Ice Factory". The "Default Factory" test appears to have a significantly higher execution count per second than the "Ice Factory" test. This suggests that the optimized version of the code (Ice Factory) might be performing better. However, without knowing the specific optimizations made in the Ice Factory version, it's difficult to determine exactly how much performance improvement was achieved. **Conclusion** Based on the available information, I can confirm that: * The `setFactoryState` function is responsible for processing time strings. * The functions `decimalHoursToTime`, `processTime`, and `formatTime` are used to extract and format hours, minutes, and seconds from input time strings. * The benchmark results indicate a potential performance improvement in the optimized version of the code (Ice Factory) compared to the original code (Default Factory).
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