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Drawing on Canvas
(version: 4)
Comparing performance of:
Circles (drawing every time) vs Circles (drawing in the end)
Created:
7 years ago
by:
Registered User
Jump to the latest result
HTML Preparation code:
<canvas id="testcanvas" width="1000" height="1000"></canvas>
Script Preparation code:
var canvas = document.getElementById('testcanvas'); var ctx = canvas.getContext('2d'); var plants = []; for (var i = 0; i < 50; i++) { plants.push({ x: Math.random() * 1000, y: Math.random() * 1000, size: Math.random() }); }
Tests:
Circles (drawing every time)
ctx.fillStile = 'green'; for (var i in plants) { ctx.beginPath(); ctx.arc( plants[i].x, plants[i].y, plants[i].size * 5, 0, 2 * Math.PI ); ctx.fill(); }
Circles (drawing in the end)
ctx.fillStile = 'green'; for (var i in plants) { ctx.beginPath(); ctx.arc( plants[i].x, plants[i].y, plants[i].size * 5, 0, 2 * Math.PI ); } ctx.fill();
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Circles (drawing every time)
Circles (drawing in the end)
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
5 months ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/142.0.0.0 Safari/537.36
Browser/OS:
Chrome 142 on Windows
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Test name
Executions per second
Circles (drawing every time)
13232.9 Ops/sec
Circles (drawing in the end)
169454.1 Ops/sec
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