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MAGENTA PutImageData vs fillRect
(version: 0)
GetImageData with PutImageData vs just DrawImage
Comparing performance of:
putImageData vs rect
Created:
one year ago
by:
Guest
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HTML Preparation code:
<canvas id='pid' width='256' height='256'></canvas> <canvas id='rect' width='256' height='256'></canvas>
Script Preparation code:
var pid = document.getElementById('pid').getContext('2d'); var rect = document.getElementById('rect').getContext('2d'); var imgData = new ImageData(256,256) for (let i = 0; i <imgData.length; i+=4) { imgData[i] = 255; imgData[i+2] = 255; }
Tests:
putImageData
pid.putImageData(imgData,0,0);
rect
rect.fillStyle = "magenta"; rect.fillRect(0,0,256,256);
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
putImageData
rect
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/130.0.0.0 Safari/537.36
Browser/OS:
Chrome 130 on Windows
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Test name
Executions per second
putImageData
15566.2 Ops/sec
rect
1105092.6 Ops/sec
Related benchmarks:
Get and Put image data on a canvas
Get vs. set
PutImageData vs DrawImage
PutImageData vs DrawImage Large
PutImageData vs DrawImage vs GetImageData + PutImageData
PutImageData vs DrawImage without GetImageData
PutImageData vs DrawImage vs fillRect
PutImageData vs DrawImage (big canvases)
putImageData vs drawImage methods
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