Toggle navigation
MeasureThat.net
Create a benchmark
Tools
Feedback
FAQ
Register
Log In
number vs float32array vs Uint32Array test 2
(version: 1)
Comparing performance of:
simple var inc vs Float32Array var inc vs Uint32Array var inc
Created:
one year ago
by:
Registered User
Jump to the latest result
Script Preparation code:
var counter = 0; var taCounterf32 = new Float32Array(1); var taCounterui32 = new Uint32Array(1);
Tests:
simple var inc
for (let i = 0; i < 2_000_000; i++) { counter++; }
Float32Array var inc
for (let i = 0; i < 2_000_000; i++) { taCounterf32[0]++; }
Uint32Array var inc
for (let i = 0; i < 2_000_000; i++) { taCounterui32[0]++; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (3)
Previous results
Fork
Test case name
Result
simple var inc
Float32Array var inc
Uint32Array var inc
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (X11; Linux x86_64; rv:136.0) Gecko/20100101 Firefox/136.0
Browser/OS:
Firefox 136 on Linux
View result in a separate tab
Embed
Embed Benchmark Result
Test name
Executions per second
simple var inc
184.1 Ops/sec
Float32Array var inc
84.7 Ops/sec
Uint32Array var inc
199.7 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Measuring JavaScript performance is an essential task for any developer, and MeasuringThat.net provides a valuable resource to compare the execution times of different approaches. The benchmark test defined in the JSON data measures the execution time of incrementing a variable using three different methods: 1. **Simple `var`**: This approach uses the traditional JavaScript way of incrementing a variable using the `++` operator. 2. **Float32Array `var`**: In this method, an instance of `Float32Array` is created and used to store the value being incremented. The `++` operator is applied directly to the array element at index 0. 3. **Uint32Array `var`**: Similar to the previous approach, but using a Uint32Array instead of Float32Array. **Comparison:** The three approaches differ in their performance: * Simple `var`: This method uses the traditional JavaScript way and is generally slower due to the overhead of function calls and memory management. * Float32Array `var` and Uint32Array `var`: Both methods use typed arrays, which provide faster execution times since they bypass JavaScript's dynamic typing and garbage collection. **Pros and Cons:** * **Simple `var`**: * Pros: Easy to understand and implement, no additional dependencies required. * Cons: Slower due to overhead of function calls and memory management. * **Float32Array `var`** and **Uint32Array `var`**: * Pros: Faster execution times since they use typed arrays, reducing the need for dynamic typing and garbage collection. * Cons: May require additional dependencies (e.g., requiring a specific browser or engine to support Float32Array), and the code may be less intuitive for developers not familiar with typed arrays. **Other Considerations:** * **Memory allocation**: Both Float32Array `var` and Uint32Array `var` methods require allocating memory for the array, which can lead to performance issues if done excessively. * **Browser support**: The use of Float32Array or Uint32Array may not be supported by all browsers or versions. **Library Usage:** The benchmark uses the following libraries: * None explicitly mentioned. However, the use of `Float32Array` and `Uint32Array` implies that the browser or engine being tested supports these typed arrays. **Special JS Features or Syntax:** There is no specific JavaScript feature or syntax used in this benchmark. **Alternatives:** If you need to measure JavaScript performance for other scenarios, consider the following alternatives: * **V8 Microbenchmark Suite**: A collection of microbenchmarks designed for comparing JavaScript engine performance. * **Google's Closure Compiler**: A tool that can be used to measure the size and performance of JavaScript code by compiling it into a smaller format. These tools provide more comprehensive coverage than MeasuringThat.net, especially for larger benchmarks. However, they may require more setup and expertise to use effectively.
Related benchmarks:
bitwise operator vs. boolean logic when using TypedArrays
Maping numeric vs f32 vs f64
floor vs trunc vs bit shift
JS number to UInt8Array 64-bit little endian
JS number to UInt8Array 64-bit little endian 2
Comments
Confirm delete:
Do you really want to delete benchmark?