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Object.keys() allocation
(version: 0)
Comparing performance of:
Execute everytime vs Execute once
Created:
one year ago
by:
Guest
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Script Preparation code:
var obj = {0: '1', 1: '2', 2: '3', 3: '4', 4: '5'};
Tests:
Execute everytime
for (let i = 0; i < 100; i++) { let a = Object.keys(obj); }
Execute once
let b = Object.keys(obj); for (let i = 0; i < 100; i++) { let a = b; }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
Execute everytime
Execute once
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36
Browser/OS:
Chrome 126 on Windows
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Test name
Executions per second
Execute everytime
26182.1 Ops/sec
Execute once
2227125.2 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Measuring JavaScript performance is an essential task for any developer, and MeasureThat.net provides a great platform to do so. Let's dive into the benchmark you provided. **Benchmark Definition** The benchmark definition represents a single test case. In this case, there are two test cases: "Execute everytime" and "Execute once". The script preparation code is the same for both test cases: ```javascript var obj = {0: '1', 1: '2', 2: '3', 3: '4', 4: '5'}; ``` This code creates an object `obj` with five properties, each containing a string value. **Test Cases** There are two test cases: 1. **Execute everytime**: This test case executes the following code inside an infinite loop: ```javascript for (let i = 0; i < 100; i++) { let a = Object.keys(obj); } ``` In each iteration, it retrieves the keys of `obj` using `Object.keys()` and assigns the result to variable `a`. 2. **Execute once**: This test case executes the following code: ```javascript let b = Object.keys(obj); for (let i = 0; i < 100; i++) { let a = b; } ``` First, it retrieves the keys of `obj` using `Object.keys()` and assigns the result to variable `b`. Then, in each iteration, it assigns the value of `b` to variable `a`. **Comparison** The two test cases differ in when the execution of `Object.keys(obj)` is done. In the "Execute everytime" case, the execution is performed inside a loop, whereas in the "Execute once" case, it is executed before the loop. **Pros and Cons** 1. **Execute everytime**: This approach has an overhead due to the repeated calls to `Object.keys(obj)`. However, the repeated execution might result in better cache locality since the data is always available. - Pros: Better cache locality - Cons: Higher overhead due to repeated function calls 2. **Execute once**: In this case, the initial call to `Object.keys(obj)` has a higher overhead compared to the "Execute everytime" approach. However, after that, each iteration becomes very efficient since `b` is already available. - Pros: Lower overhead for repeated iterations - Cons: Higher overhead for the initial call **Library and Special JS Features** There are no external libraries used in this benchmark. However, it does utilize some JavaScript syntax features: - The use of template literals (`var obj = {0: '1', 1: '2', 2: '3', 3: '4', 4: '5'};`) to create the object. - The usage of `Object.keys()` to retrieve the keys of an object. **Other Alternatives** If you want to measure JavaScript performance, here are some alternatives: - **V8 Perftools**: An integrated development environment (IDE) that includes a built-in profiler for measuring JavaScript performance. - **Chrome DevTools**: A set of web developer tools built into Google Chrome. They provide various profiling and performance metrics. - **Node.js Performance Tools**: Node.js provides a range of built-in modules, including `v8_inspector`, which can be used to monitor performance in JavaScript. I hope this explanation helps you understand the benchmark provided on MeasureThat.net!
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