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Number vs + vs parseFloat + eval
(version: 0)
Comparing performance of:
Number vs Unary + vs parseFloat vs Eval
Created:
2 years ago
by:
Guest
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Tests:
Number
var number = Number(Math.random().toFixed(2));
Unary +
var unary = +Math.random().toFixed(2);
parseFloat
var parse = parseFloat(Math.random().toFixed(2));
Eval
var eval1 = eval(Math.random().toFixed(2));
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (4)
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Test case name
Result
Number
Unary +
parseFloat
Eval
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
2 years ago
)
User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/122.0.0.0 Safari/537.36
Browser/OS:
Chrome 122 on Mac OS X 10.15.7
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Test name
Executions per second
Number
4474321.5 Ops/sec
Unary +
5782326.5 Ops/sec
parseFloat
4659840.5 Ops/sec
Eval
3218631.2 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Let's break down the provided benchmark and its components. **What is tested:** The benchmark tests four different approaches to convert a string representation of a number from `Math.random().toFixed(2)`: 1. **Number**: Uses the built-in JavaScript function `Number()` to parse the string. 2. **Unary +**: Uses the unary `+` operator to convert the string. 3. **parseFloat**: Uses the `parseFloat()` function to parse the string. 4. **Eval**: Uses the `eval()` function to execute a script that converts the string. **Options compared:** The benchmark compares the performance of these four approaches: * **Number**: Directly uses the built-in JavaScript function to convert the string. * **Unary +**: Uses the unary `+` operator, which can be seen as equivalent to calling `Number()`, but is more efficient due to a historical reason (more on this later). * **parseFloat**: Uses a separate function to parse the string. * **Eval**: Uses a separate function to execute a script that converts the string. **Pros and Cons:** 1. **Number**: * Pros: Directly uses the built-in JavaScript function, which is likely optimized for performance. * Cons: May not be as efficient due to overhead of calling a function. 2. **Unary +**: (Historical reason) The unary `+` operator was introduced in older versions of JavaScript and was meant to be more efficient than calling `Number()`. However, modern JavaScript engines have optimized the behavior of both approaches, making them comparable. This approach is still used for compatibility reasons or when direct function calls are not possible. * Pros: More efficient due to reduced overhead compared to calling a separate function. * Cons: May seem less efficient at first glance due to its historical context. 3. **parseFloat**: * Pros: Separates the parsing logic from the conversion, which might improve performance in certain scenarios. * Cons: Requires an extra function call, which can add overhead. 4. **Eval**: (Not recommended) * Pros: None, as using `eval()` can be a security risk if not used carefully due to its ability to execute arbitrary JavaScript code. * Cons: Significantly slower than the other approaches due to its dynamic nature and potential for malicious input. **Library/Function:** The benchmark uses several built-in JavaScript functions: * **Number()**: A built-in function that parses a string as a number. * **parseFloat()**: A built-in function that parses a string as a floating-point number. These functions are optimized for performance and security, making them suitable choices in most cases. **Special JS feature/Syntax:** The benchmark does not require any special JavaScript features or syntax beyond what's required to run the tests. The use of `eval()` is generally discouraged due to potential security risks, but it's used here to illustrate its behavior in a controlled environment. I hope this explanation helps! Let me know if you have further questions.
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