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uint8array 8 extract vs uint8 10 extract
(version: 0)
Comparing performance of:
10 byte vs 8 byte
Created:
2 years ago
by:
Registered User
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Script Preparation code:
function generateRandomUint8Array(length) { const array = new Uint8Array(length); window.crypto.getRandomValues(array); return array; } function readInt64LE(bytes, offset) { return (bytes[offset] | (bytes[offset + 1] << 8) | (bytes[offset + 2] << 16) | (bytes[offset + 3] << 24) | (bytes[offset + 4] << 32) | (bytes[offset + 5] << 40)) >>> 0; }
Tests:
10 byte
// Example usage: const bytes = generateRandomUint8Array(120); let sp = [] for (let i = 0; i < 8; ++i) { let id = readInt64LE(bytes, (i * 10) + 8); // imageset id [8] let imgIdx0 = bytes[(i * 10) + 16]; // image index 0 [9] let imgIdx1 = bytes[(i * 10) + 17]; // image index 1 [10] sp.push([id, imgIdx0, imgIdx1]) }
8 byte
// Example usage: const bytes = generateRandomUint8Array(120); let sp = [] for (let i = 0; i < 8; ++i) { let id = readInt64LE(bytes, (i << 3) + 8); // imageset id [6] let imgIdx0 = bytes[(i << 3) + 14]; // image index 0 [7] let imgIdx1 = bytes[(i << 3) + 15]; // image index 1 [8] sp.push([id, imgIdx0, imgIdx1]) }
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
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Test case name
Result
10 byte
8 byte
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
2 years ago
)
User agent:
Mozilla/5.0 (iPhone; CPU iPhone OS 16_1_1 like Mac OS X) AppleWebKit/605.1.15 (KHTML, like Gecko) Version/16.1 Mobile/15E148 Safari/604.1
Browser/OS:
Mobile Safari 16 on iOS 16.1.1
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Test name
Executions per second
10 byte
611834.0 Ops/sec
8 byte
566526.2 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
Measuring the performance of JavaScript code is crucial for optimizing and improving application performance. The provided JSON represents two benchmark test cases: **Benchmark Definition** 1. `uint8array 8 extract vs uint8 10 extract`: This benchmark compares the execution time of two approaches to extract image metadata from a Uint8Array: a. **Uint8Array with offset arithmetic**: This approach uses explicit offset calculations to access specific elements in the array. b. **Uint8 with byte-packing**: This approach uses a pre-defined layout (`uint8`) and packing scheme to access the same information. **Options Compared** The two options are compared to measure their performance differences: * `uint8array 8 extract` (using offset arithmetic) vs `uint8 10 extract` (using byte-packing) **Pros and Cons of Each Approach** 1. **Uint8Array with offset arithmetic**: * Pros: More straightforward, easy to understand. * Cons: May result in slower performance due to explicit calculations. 2. **Uint8 with byte-packing**: * Pros: Potentially faster performance, as the packing scheme can reduce memory access overhead. * Cons: Requires more complex code and a deeper understanding of the layout. **Library Used** The `readInt64LE` function uses the Web Crypto API to generate random Uint8Arrays. The purpose of this library is to provide a way to generate cryptographically secure random numbers for testing purposes. **Special JS Feature or Syntax** This benchmark does not rely on any special JavaScript features or syntax, making it accessible to developers with varying levels of expertise. **Other Alternatives** For similar benchmarks, consider using other measurement tools and frameworks, such as: * Microbenchmarks like `Benchmark.js` or `Benchmark.js-async` * Performance testing libraries like `fastify-bench` or ` benchmark` These alternatives can provide more comprehensive performance measurements and detailed analysis of execution times.
Related benchmarks:
new Uint8Array() vs Uint8Array.from()
JS number to UInt8Array 64-bit little endian
new Uint8Array() vs Uint8Array.from() reverse
uint8array separate extract vs uint8 interleave extract
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