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domrect vs object
(version: 0)
Comparing performance of:
domrect vs object
Created:
2 years ago
by:
Guest
Jump to the latest result
HTML Preparation code:
<div id='test'></div>
Script Preparation code:
function createCanvasRect( x, y, width, height ) { const top = height >= 0 ? y : y + height; const right = width >= 0 ? x + width : x; const bottom = height >= 0 ? y + height : y; const left = width >= 0 ? x : x + width; return { x, y, width, height, top, right, bottom, left, }; }
Tests:
domrect
new DOMRect(1,2,3,4)
object
createCanvasRect(1,2,3,4)
Rendered benchmark preparation results:
Suite status:
<idle, ready to run>
Run tests (2)
Previous results
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Test case name
Result
domrect
object
Fastest:
N/A
Slowest:
N/A
Latest run results:
Run details:
(Test run date:
one year ago
)
User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:135.0) Gecko/20100101 Firefox/135.0
Browser/OS:
Firefox 135 on Windows
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Test name
Executions per second
domrect
5055498.5 Ops/sec
object
83717824.0 Ops/sec
Autogenerated LLM Summary
(model
llama3.2:3b
, generated one year ago):
**Benchmark Overview** The provided JSON represents a JavaScript microbenchmark test case, specifically comparing the performance of two approaches to create a rectangular bounding box: `DOMRect` and an object literal (`createCanvasRect`). **Tested Options** Two options are being compared: 1. **DOMRect**: A built-in API in modern web browsers for creating rectangular regions on the Document Object Model (DOM). It provides a more concise way of defining rectangles than the traditional method using `top`, `right`, `bottom`, and `left` properties. 2. **Object Literal (`createCanvasRect`)**: A custom function that takes four arguments (`x`, `y`, `width`, and `height`) to create an object with the same properties as a DOMRect. **Pros and Cons** **DOMRect:** Pros: * More concise and readable * Part of the standard DOM API, making it widely supported * Faster execution (as evident from the benchmark results) Cons: * Less control over the creation process * May not work in older browsers that don't support DOMRect **Object Literal (`createCanvasRect`):** Pros: * More control over the creation process * Works in older browsers that don't support DOMRect * Can be useful for complex rectangle calculations or transformations Cons: * Less concise and more verbose * Slower execution (as evident from the benchmark results) **Library Usage** The `DOMRect` API is a part of the standard web APIs, but some older browsers may not support it. The `createCanvasRect` function, on the other hand, is a custom implementation that provides a similar functionality. **Special JS Feature or Syntax** There are no special JavaScript features or syntaxes used in this benchmark. Both test cases rely on basic arithmetic operations and object literal creation. **Other Alternatives** If you need more control over rectangle calculations or want to support older browsers, you could consider using: * **Canvas API**: A 2D graphics API that allows you to create and manipulate rectangles using canvas elements. * **Rect API**: A proposal for a new rectangular region type in the DOM API, which would provide a more concise way of defining rectangles than `DOMRect`. * **Third-party libraries**: There are several third-party libraries available that provide rectangle-related functionality, such as jQuery's `.offset()` method or modernizr's `isDOMRect` function. Keep in mind that the performance differences between these alternatives may vary depending on the specific use case and browser support.
Related benchmarks:
clientWidth / clientHeight vs. getBoundingClientRect() vs. getComputedStyle
window.getComputedStyle vs. getBoundingClientRect width
canvas clearRect vs fillRect vs resize
clientHeight vs offsetHeight vs getBoundingClientRect().height
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